wined3d: Recognize SM5 dcl_hs_join_phase_instance_count instruction.
Signed-off-by: Guillaume Charifi <guillaume.charifi@sfr.fr> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5053,6 +5053,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_DCL_FUNCTION_TABLE */ NULL,
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/* WINED3DSIH_DCL_FUNCTION_TABLE */ NULL,
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/* WINED3DSIH_DCL_GLOBAL_FLAGS */ NULL,
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/* WINED3DSIH_DCL_GLOBAL_FLAGS */ NULL,
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/* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ NULL,
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/* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ NULL,
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/* WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT */ NULL,
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/* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ NULL,
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/* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ NULL,
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/* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ NULL,
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/* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ NULL,
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/* WINED3DSIH_DCL_INDEXABLE_TEMP */ NULL,
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/* WINED3DSIH_DCL_INDEXABLE_TEMP */ NULL,
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@ -9539,6 +9539,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_DCL_FUNCTION_TABLE */ NULL,
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/* WINED3DSIH_DCL_FUNCTION_TABLE */ NULL,
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/* WINED3DSIH_DCL_GLOBAL_FLAGS */ shader_glsl_nop,
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/* WINED3DSIH_DCL_GLOBAL_FLAGS */ shader_glsl_nop,
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/* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ NULL,
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/* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ NULL,
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/* WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT */ NULL,
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/* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ NULL,
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/* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ NULL,
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/* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ shader_glsl_nop,
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/* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ shader_glsl_nop,
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/* WINED3DSIH_DCL_INDEXABLE_TEMP */ shader_glsl_nop,
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/* WINED3DSIH_DCL_INDEXABLE_TEMP */ shader_glsl_nop,
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@ -75,6 +75,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_DCL_FUNCTION_TABLE */ "dcl_function_table",
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/* WINED3DSIH_DCL_FUNCTION_TABLE */ "dcl_function_table",
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/* WINED3DSIH_DCL_GLOBAL_FLAGS */ "dcl_globalFlags",
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/* WINED3DSIH_DCL_GLOBAL_FLAGS */ "dcl_globalFlags",
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/* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ "dcl_hs_fork_phase_instance_count",
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/* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ "dcl_hs_fork_phase_instance_count",
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/* WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT */ "dcl_hs_join_phase_instance_count",
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/* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ "dcl_hs_max_tessfactor",
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/* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ "dcl_hs_max_tessfactor",
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/* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ "dcl_immediateConstantBuffer",
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/* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ "dcl_immediateConstantBuffer",
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/* WINED3DSIH_DCL_INDEXABLE_TEMP */ "dcl_indexableTemp",
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/* WINED3DSIH_DCL_INDEXABLE_TEMP */ "dcl_indexableTemp",
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@ -2596,6 +2597,7 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
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else if (ins.handler_idx == WINED3DSIH_DCL_TEMPS
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else if (ins.handler_idx == WINED3DSIH_DCL_TEMPS
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|| ins.handler_idx == WINED3DSIH_DCL_VERTICES_OUT
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|| ins.handler_idx == WINED3DSIH_DCL_VERTICES_OUT
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|| ins.handler_idx == WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT
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|| ins.handler_idx == WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT
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|| ins.handler_idx == WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT
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|| ins.handler_idx == WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT
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|| ins.handler_idx == WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT
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|| ins.handler_idx == WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT)
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|| ins.handler_idx == WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT)
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{
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{
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@ -252,6 +252,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE = 0x97,
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WINED3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE = 0x97,
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WINED3D_SM5_OP_DCL_HS_MAX_TESSFACTOR = 0x98,
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WINED3D_SM5_OP_DCL_HS_MAX_TESSFACTOR = 0x98,
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WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT = 0x99,
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WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT = 0x99,
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WINED3D_SM5_OP_DCL_HS_JOIN_PHASE_INSTANCE_COUNT = 0x9a,
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WINED3D_SM5_OP_DCL_THREAD_GROUP = 0x9b,
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WINED3D_SM5_OP_DCL_THREAD_GROUP = 0x9b,
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WINED3D_SM5_OP_DCL_UAV_TYPED = 0x9c,
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WINED3D_SM5_OP_DCL_UAV_TYPED = 0x9c,
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WINED3D_SM5_OP_DCL_UAV_RAW = 0x9d,
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WINED3D_SM5_OP_DCL_UAV_RAW = 0x9d,
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@ -980,6 +981,8 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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shader_sm5_read_dcl_hs_max_tessfactor},
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shader_sm5_read_dcl_hs_max_tessfactor},
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{WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT, WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT, "", "",
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{WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT, WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT, "", "",
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shader_sm4_read_declaration_count},
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shader_sm4_read_declaration_count},
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{WINED3D_SM5_OP_DCL_HS_JOIN_PHASE_INSTANCE_COUNT, WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT, "", "",
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shader_sm4_read_declaration_count},
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{WINED3D_SM5_OP_DCL_THREAD_GROUP, WINED3DSIH_DCL_THREAD_GROUP, "", "",
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{WINED3D_SM5_OP_DCL_THREAD_GROUP, WINED3DSIH_DCL_THREAD_GROUP, "", "",
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shader_sm5_read_dcl_thread_group},
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shader_sm5_read_dcl_thread_group},
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{WINED3D_SM5_OP_DCL_UAV_TYPED, WINED3DSIH_DCL_UAV_TYPED, "", "",
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{WINED3D_SM5_OP_DCL_UAV_TYPED, WINED3DSIH_DCL_UAV_TYPED, "", "",
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@ -607,6 +607,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_DCL_FUNCTION_TABLE,
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WINED3DSIH_DCL_FUNCTION_TABLE,
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WINED3DSIH_DCL_GLOBAL_FLAGS,
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WINED3DSIH_DCL_GLOBAL_FLAGS,
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WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT,
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WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT,
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WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT,
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WINED3DSIH_DCL_HS_MAX_TESSFACTOR,
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WINED3DSIH_DCL_HS_MAX_TESSFACTOR,
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WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER,
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WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER,
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WINED3DSIH_DCL_INDEXABLE_TEMP,
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WINED3DSIH_DCL_INDEXABLE_TEMP,
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