wined3d: Recognize SM5 dcl_hs_join_phase_instance_count instruction.

Signed-off-by: Guillaume Charifi <guillaume.charifi@sfr.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Guillaume Charifi 2017-03-02 15:11:47 +01:00 committed by Alexandre Julliard
parent 9c988e7b0e
commit 7002ab5011
5 changed files with 8 additions and 0 deletions

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@ -5053,6 +5053,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_DCL_FUNCTION_TABLE */ NULL, /* WINED3DSIH_DCL_FUNCTION_TABLE */ NULL,
/* WINED3DSIH_DCL_GLOBAL_FLAGS */ NULL, /* WINED3DSIH_DCL_GLOBAL_FLAGS */ NULL,
/* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ NULL, /* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ NULL,
/* WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT */ NULL,
/* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ NULL, /* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ NULL,
/* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ NULL, /* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ NULL,
/* WINED3DSIH_DCL_INDEXABLE_TEMP */ NULL, /* WINED3DSIH_DCL_INDEXABLE_TEMP */ NULL,

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@ -9539,6 +9539,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_DCL_FUNCTION_TABLE */ NULL, /* WINED3DSIH_DCL_FUNCTION_TABLE */ NULL,
/* WINED3DSIH_DCL_GLOBAL_FLAGS */ shader_glsl_nop, /* WINED3DSIH_DCL_GLOBAL_FLAGS */ shader_glsl_nop,
/* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ NULL, /* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ NULL,
/* WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT */ NULL,
/* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ NULL, /* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ NULL,
/* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ shader_glsl_nop, /* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ shader_glsl_nop,
/* WINED3DSIH_DCL_INDEXABLE_TEMP */ shader_glsl_nop, /* WINED3DSIH_DCL_INDEXABLE_TEMP */ shader_glsl_nop,

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@ -75,6 +75,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_DCL_FUNCTION_TABLE */ "dcl_function_table", /* WINED3DSIH_DCL_FUNCTION_TABLE */ "dcl_function_table",
/* WINED3DSIH_DCL_GLOBAL_FLAGS */ "dcl_globalFlags", /* WINED3DSIH_DCL_GLOBAL_FLAGS */ "dcl_globalFlags",
/* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ "dcl_hs_fork_phase_instance_count", /* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ "dcl_hs_fork_phase_instance_count",
/* WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT */ "dcl_hs_join_phase_instance_count",
/* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ "dcl_hs_max_tessfactor", /* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ "dcl_hs_max_tessfactor",
/* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ "dcl_immediateConstantBuffer", /* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ "dcl_immediateConstantBuffer",
/* WINED3DSIH_DCL_INDEXABLE_TEMP */ "dcl_indexableTemp", /* WINED3DSIH_DCL_INDEXABLE_TEMP */ "dcl_indexableTemp",
@ -2596,6 +2597,7 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
else if (ins.handler_idx == WINED3DSIH_DCL_TEMPS else if (ins.handler_idx == WINED3DSIH_DCL_TEMPS
|| ins.handler_idx == WINED3DSIH_DCL_VERTICES_OUT || ins.handler_idx == WINED3DSIH_DCL_VERTICES_OUT
|| ins.handler_idx == WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT || ins.handler_idx == WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT
|| ins.handler_idx == WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT
|| ins.handler_idx == WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT || ins.handler_idx == WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT
|| ins.handler_idx == WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT) || ins.handler_idx == WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT)
{ {

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@ -252,6 +252,7 @@ enum wined3d_sm4_opcode
WINED3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE = 0x97, WINED3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE = 0x97,
WINED3D_SM5_OP_DCL_HS_MAX_TESSFACTOR = 0x98, WINED3D_SM5_OP_DCL_HS_MAX_TESSFACTOR = 0x98,
WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT = 0x99, WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT = 0x99,
WINED3D_SM5_OP_DCL_HS_JOIN_PHASE_INSTANCE_COUNT = 0x9a,
WINED3D_SM5_OP_DCL_THREAD_GROUP = 0x9b, WINED3D_SM5_OP_DCL_THREAD_GROUP = 0x9b,
WINED3D_SM5_OP_DCL_UAV_TYPED = 0x9c, WINED3D_SM5_OP_DCL_UAV_TYPED = 0x9c,
WINED3D_SM5_OP_DCL_UAV_RAW = 0x9d, WINED3D_SM5_OP_DCL_UAV_RAW = 0x9d,
@ -980,6 +981,8 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
shader_sm5_read_dcl_hs_max_tessfactor}, shader_sm5_read_dcl_hs_max_tessfactor},
{WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT, WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT, "", "", {WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT, WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT, "", "",
shader_sm4_read_declaration_count}, shader_sm4_read_declaration_count},
{WINED3D_SM5_OP_DCL_HS_JOIN_PHASE_INSTANCE_COUNT, WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT, "", "",
shader_sm4_read_declaration_count},
{WINED3D_SM5_OP_DCL_THREAD_GROUP, WINED3DSIH_DCL_THREAD_GROUP, "", "", {WINED3D_SM5_OP_DCL_THREAD_GROUP, WINED3DSIH_DCL_THREAD_GROUP, "", "",
shader_sm5_read_dcl_thread_group}, shader_sm5_read_dcl_thread_group},
{WINED3D_SM5_OP_DCL_UAV_TYPED, WINED3DSIH_DCL_UAV_TYPED, "", "", {WINED3D_SM5_OP_DCL_UAV_TYPED, WINED3DSIH_DCL_UAV_TYPED, "", "",

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@ -607,6 +607,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_DCL_FUNCTION_TABLE, WINED3DSIH_DCL_FUNCTION_TABLE,
WINED3DSIH_DCL_GLOBAL_FLAGS, WINED3DSIH_DCL_GLOBAL_FLAGS,
WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT, WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT,
WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT,
WINED3DSIH_DCL_HS_MAX_TESSFACTOR, WINED3DSIH_DCL_HS_MAX_TESSFACTOR,
WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER, WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER,
WINED3DSIH_DCL_INDEXABLE_TEMP, WINED3DSIH_DCL_INDEXABLE_TEMP,