d3d11: Implement d3d11_immediate_context_DrawInstancedIndirect().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-11-01 22:08:43 +01:00 committed by Alexandre Julliard
parent f4aa2911a6
commit 6ff0e00415
1 changed files with 11 additions and 1 deletions

View File

@ -848,7 +848,17 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DrawIndexedInstancedIndire
static void STDMETHODCALLTYPE d3d11_immediate_context_DrawInstancedIndirect(ID3D11DeviceContext *iface,
ID3D11Buffer *buffer, UINT offset)
{
FIXME("iface %p, buffer %p, offset %u stub!\n", iface, buffer, offset);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct d3d_buffer *d3d_buffer;
TRACE("iface %p, buffer %p, offset %u.\n", iface, buffer, offset);
d3d_buffer = unsafe_impl_from_ID3D11Buffer(buffer);
wined3d_mutex_lock();
wined3d_device_draw_primitive_instanced_indirect(device->wined3d_device,
d3d_buffer->wined3d_buffer, offset);
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_Dispatch(ID3D11DeviceContext *iface,