wined3d: Implement SM5 gather4_c instruction.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-04-11 13:30:32 +02:00 committed by Alexandre Julliard
parent 2fad01e59d
commit 6fec723c9d
2 changed files with 9 additions and 3 deletions

View File

@ -5898,8 +5898,8 @@ static void shader_glsl_sample_c(const struct wined3d_shader_instruction *ins)
struct glsl_src_param coord_param, compare_param;
struct glsl_sample_function sample_function;
const char *lod_param = NULL;
unsigned int coord_size;
DWORD flags = 0;
UINT coord_size;
if (ins->handler_idx == WINED3DSIH_SAMPLE_C_LZ)
{
@ -5932,8 +5932,8 @@ static void shader_glsl_gather4(const struct wined3d_shader_instruction *ins)
const struct wined3d_shader_resource_info *resource_info;
unsigned int resource_idx, sampler_idx, sampler_bind_idx;
struct wined3d_string_buffer *buffer = ins->ctx->buffer;
struct glsl_src_param coord_param, compare_param;
unsigned int coord_size, offset_size;
struct glsl_src_param coord_param;
char dst_swizzle[6];
BOOL has_offset;
@ -5966,6 +5966,11 @@ static void shader_glsl_gather4(const struct wined3d_shader_instruction *ins)
shader_addline(buffer, "textureGather%s(%s_sampler%u, %s",
has_offset ? "Offset" : "", prefix, sampler_bind_idx, coord_param.param_str);
if (ins->handler_idx == WINED3DSIH_GATHER4_C)
{
shader_glsl_add_src_param(ins, &ins->src[3], WINED3DSP_WRITEMASK_0, &compare_param);
shader_addline(buffer, ", %s", compare_param.param_str);
}
if (has_offset)
{
int offset_immdata[4] = {ins->texel_offset.u, ins->texel_offset.v, ins->texel_offset.w};
@ -10040,7 +10045,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_FTOI */ shader_glsl_to_int,
/* WINED3DSIH_FTOU */ shader_glsl_to_uint,
/* WINED3DSIH_GATHER4 */ shader_glsl_gather4,
/* WINED3DSIH_GATHER4_C */ NULL,
/* WINED3DSIH_GATHER4_C */ shader_glsl_gather4,
/* WINED3DSIH_GE */ shader_glsl_relop,
/* WINED3DSIH_HS_CONTROL_POINT_PHASE */ NULL,
/* WINED3DSIH_HS_DECLS */ shader_glsl_nop,

View File

@ -1449,6 +1449,7 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
--cur_loop_depth;
}
else if (ins.handler_idx == WINED3DSIH_GATHER4
|| ins.handler_idx == WINED3DSIH_GATHER4_C
|| ins.handler_idx == WINED3DSIH_SAMPLE
|| ins.handler_idx == WINED3DSIH_SAMPLE_B
|| ins.handler_idx == WINED3DSIH_SAMPLE_C