d3dx9/tests: Add tests for loading surfaces from non-lockable render targets.
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@ -715,6 +715,24 @@ static void test_D3DXLoadSurface(IDirect3DDevice9 *device)
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IDirect3DTexture9_Release(tex);
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} else skip("Failed to create texture\n");
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/* non-lockable render target */
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hr = IDirect3DDevice9_CreateRenderTarget(device, 256, 256, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, FALSE, &newsurf, NULL);
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if (SUCCEEDED(hr)) {
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hr = D3DXLoadSurfaceFromSurface(surf, NULL, NULL, newsurf, NULL, NULL, D3DX_FILTER_NONE, 0);
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ok(hr == D3D_OK, "D3DXLoadSurfaceFromSurface returned %#x, expected %#x\n", hr, D3D_OK);
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IDirect3DSurface9_Release(newsurf);
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} else skip("Failed to create render target surface\n");
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/* non-lockable multisampled render target */
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hr = IDirect3DDevice9_CreateRenderTarget(device, 256, 256, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_2_SAMPLES, 0, FALSE, &newsurf, NULL);
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if (SUCCEEDED(hr)) {
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hr = D3DXLoadSurfaceFromSurface(surf, NULL, NULL, newsurf, NULL, NULL, D3DX_FILTER_NONE, 0);
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ok(hr == D3D_OK, "D3DXLoadSurfaceFromSurface returned %#x, expected %#x\n", hr, D3D_OK);
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IDirect3DSurface9_Release(newsurf);
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} else skip("Failed to create multisampled render target\n");
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check_release((IUnknown*)surf, 0);
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