wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in query_internal_format().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3100,8 +3100,7 @@ static void query_internal_format(struct wined3d_adapter *adapter,
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if ((format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SRGB_WRITE) && !srgb_write_supported)
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format_clear_flag(&format->f, WINED3DFMT_FLAG_SRGB_WRITE);
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if (!gl_info->supported[ARB_DEPTH_TEXTURE]
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&& texture_info->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
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if (!gl_info->supported[ARB_DEPTH_TEXTURE] && (format->f.depth_size || format->f.stencil_size))
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{
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format->f.flags[WINED3D_GL_RES_TYPE_TEX_1D] &= ~WINED3DFMT_FLAG_TEXTURE;
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format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] &= ~WINED3DFMT_FLAG_TEXTURE;
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