wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in query_internal_format().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2020-06-04 15:32:01 +04:30 committed by Alexandre Julliard
parent 28145b97eb
commit 6fd061ba19
1 changed files with 1 additions and 2 deletions

View File

@ -3100,8 +3100,7 @@ static void query_internal_format(struct wined3d_adapter *adapter,
if ((format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SRGB_WRITE) && !srgb_write_supported)
format_clear_flag(&format->f, WINED3DFMT_FLAG_SRGB_WRITE);
if (!gl_info->supported[ARB_DEPTH_TEXTURE]
&& texture_info->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
if (!gl_info->supported[ARB_DEPTH_TEXTURE] && (format->f.depth_size || format->f.stencil_size))
{
format->f.flags[WINED3D_GL_RES_TYPE_TEX_1D] &= ~WINED3DFMT_FLAG_TEXTURE;
format->f.flags[WINED3D_GL_RES_TYPE_TEX_2D] &= ~WINED3DFMT_FLAG_TEXTURE;