wined3d: Move internal format queries to separate function.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-02-08 00:04:36 +01:00 committed by Alexandre Julliard
parent e776421232
commit 6fa62b2667
1 changed files with 100 additions and 91 deletions

View File

@ -2170,13 +2170,110 @@ static void init_format_fbo_compat_info(struct wined3d_caps_gl_ctx *ctx)
gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
}
static BOOL init_format_texture_info(struct wined3d_adapter *adapter, struct wined3d_gl_info *gl_info)
static void query_internal_format(struct wined3d_adapter *adapter,
struct wined3d_format *format, const struct wined3d_format_texture_info *texture_info,
struct wined3d_gl_info *gl_info, BOOL srgb_write_supported)
{
GLint count, multisample_types[MAX_MULTISAMPLE_TYPES];
unsigned int i, max_log2;
if (gl_info->supported[ARB_INTERNALFORMAT_QUERY2])
{
query_format_flag(gl_info, format, format->glInternal, GL_VERTEX_TEXTURE,
WINED3DFMT_FLAG_VTF, "vertex texture usage");
query_format_flag(gl_info, format, format->glInternal, GL_FILTER,
WINED3DFMT_FLAG_FILTERING, "filtering");
if (format->glGammaInternal != format->glInternal)
{
query_format_flag(gl_info, format, format->glGammaInternal, GL_SRGB_READ,
WINED3DFMT_FLAG_SRGB_READ, "sRGB read");
if (srgb_write_supported)
query_format_flag(gl_info, format, format->glGammaInternal, GL_SRGB_WRITE,
WINED3DFMT_FLAG_SRGB_WRITE, "sRGB write");
else
format_clear_flag(format, WINED3DFMT_FLAG_SRGB_WRITE);
if (!(format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE)))
format->glGammaInternal = format->glInternal;
else if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
format->glInternal = format->glGammaInternal;
}
}
else
{
if (!gl_info->limits.vertex_samplers)
format_clear_flag(format, WINED3DFMT_FLAG_VTF);
if (!(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
format_set_flag(format, WINED3DFMT_FLAG_FILTERING);
else if (format->id != WINED3DFMT_R32G32B32A32_FLOAT && format->id != WINED3DFMT_R32_FLOAT)
format_clear_flag(format, WINED3DFMT_FLAG_VTF);
if (format->glGammaInternal != format->glInternal)
{
/* Filter sRGB capabilities if EXT_texture_sRGB is not supported. */
if (!gl_info->supported[EXT_TEXTURE_SRGB])
{
format->glGammaInternal = format->glInternal;
format_clear_flag(format, WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE);
}
else if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
{
format->glInternal = format->glGammaInternal;
}
}
if ((format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SRGB_WRITE) && !srgb_write_supported)
format_clear_flag(format, WINED3DFMT_FLAG_SRGB_WRITE);
if (!gl_info->supported[ARB_DEPTH_TEXTURE]
&& texture_info->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
{
format->flags[WINED3D_GL_RES_TYPE_TEX_1D] &= ~WINED3DFMT_FLAG_TEXTURE;
format->flags[WINED3D_GL_RES_TYPE_TEX_2D] &= ~WINED3DFMT_FLAG_TEXTURE;
format->flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
format->flags[WINED3D_GL_RES_TYPE_TEX_CUBE] &= ~WINED3DFMT_FLAG_TEXTURE;
format->flags[WINED3D_GL_RES_TYPE_TEX_RECT] &= ~WINED3DFMT_FLAG_TEXTURE;
}
}
if (format->glInternal && format->flags[WINED3D_GL_RES_TYPE_RB]
& (WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
{
if (gl_info->supported[ARB_INTERNALFORMAT_QUERY])
{
GL_EXTCALL(glGetInternalformativ(GL_RENDERBUFFER, format->glInternal,
GL_NUM_SAMPLE_COUNTS, 1, &count));
checkGLcall("glGetInternalformativ(GL_NUM_SAMPLE_COUNTS)");
count = min(count, MAX_MULTISAMPLE_TYPES);
GL_EXTCALL(glGetInternalformativ(GL_RENDERBUFFER, format->glInternal,
GL_SAMPLES, count, multisample_types));
checkGLcall("glGetInternalformativ(GL_SAMPLES)");
for (i = 0; i < count; ++i)
{
if (multisample_types[i] > sizeof(format->multisample_types) * 8)
continue;
format->multisample_types |= 1u << (multisample_types[i] - 1);
}
}
else
{
max_log2 = wined3d_log2i(min(gl_info->limits.samples,
sizeof(format->multisample_types) * 8));
for (i = 1; i <= max_log2; ++i)
format->multisample_types |= 1u << ((1u << i) - 1);
}
}
}
static BOOL init_format_texture_info(struct wined3d_adapter *adapter, struct wined3d_gl_info *gl_info)
{
struct fragment_caps fragment_caps;
struct shader_caps shader_caps;
BOOL srgb_write;
unsigned int i, j, max_log2;
unsigned int i;
adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
adapter->shader_backend->shader_get_caps(gl_info, &shader_caps);
@ -2233,95 +2330,7 @@ static BOOL init_format_texture_info(struct wined3d_adapter *adapter, struct win
format->flags[WINED3D_GL_RES_TYPE_RB] |= format_texture_info[i].flags;
format->flags[WINED3D_GL_RES_TYPE_RB] &= ~WINED3DFMT_FLAG_TEXTURE;
if (gl_info->supported[ARB_INTERNALFORMAT_QUERY2])
{
query_format_flag(gl_info, format, format->glInternal, GL_VERTEX_TEXTURE,
WINED3DFMT_FLAG_VTF, "vertex texture usage");
query_format_flag(gl_info, format, format->glInternal, GL_FILTER,
WINED3DFMT_FLAG_FILTERING, "filtering");
if (format->glGammaInternal != format->glInternal)
{
query_format_flag(gl_info, format, format->glGammaInternal, GL_SRGB_READ,
WINED3DFMT_FLAG_SRGB_READ, "sRGB read");
if (srgb_write)
query_format_flag(gl_info, format, format->glGammaInternal, GL_SRGB_WRITE,
WINED3DFMT_FLAG_SRGB_WRITE, "sRGB write");
else
format_clear_flag(format, WINED3DFMT_FLAG_SRGB_WRITE);
if (!(format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE)))
format->glGammaInternal = format->glInternal;
else if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
format->glInternal = format->glGammaInternal;
}
}
else
{
if (!gl_info->limits.vertex_samplers)
format_clear_flag(format, WINED3DFMT_FLAG_VTF);
if (!(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
format_set_flag(format, WINED3DFMT_FLAG_FILTERING);
else if (format->id != WINED3DFMT_R32G32B32A32_FLOAT && format->id != WINED3DFMT_R32_FLOAT)
format_clear_flag(format, WINED3DFMT_FLAG_VTF);
if (format->glGammaInternal != format->glInternal)
{
/* Filter sRGB capabilities if EXT_texture_sRGB is not supported. */
if (!gl_info->supported[EXT_TEXTURE_SRGB])
{
format->glGammaInternal = format->glInternal;
format_clear_flag(format, WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE);
}
else if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
{
format->glInternal = format->glGammaInternal;
}
}
if ((format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SRGB_WRITE) && !srgb_write)
format_clear_flag(format, WINED3DFMT_FLAG_SRGB_WRITE);
if (!gl_info->supported[ARB_DEPTH_TEXTURE]
&& format_texture_info[i].flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
{
format->flags[WINED3D_GL_RES_TYPE_TEX_1D] &= ~WINED3DFMT_FLAG_TEXTURE;
format->flags[WINED3D_GL_RES_TYPE_TEX_2D] &= ~WINED3DFMT_FLAG_TEXTURE;
format->flags[WINED3D_GL_RES_TYPE_TEX_3D] &= ~WINED3DFMT_FLAG_TEXTURE;
format->flags[WINED3D_GL_RES_TYPE_TEX_CUBE] &= ~WINED3DFMT_FLAG_TEXTURE;
format->flags[WINED3D_GL_RES_TYPE_TEX_RECT] &= ~WINED3DFMT_FLAG_TEXTURE;
}
}
if (format->glInternal && format->flags[WINED3D_GL_RES_TYPE_RB]
& (WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
{
if (gl_info->supported[ARB_INTERNALFORMAT_QUERY])
{
GL_EXTCALL(glGetInternalformativ(GL_RENDERBUFFER, format->glInternal,
GL_NUM_SAMPLE_COUNTS, 1, &count));
checkGLcall("glGetInternalformativ(GL_NUM_SAMPLE_COUNTS)");
count = min(count, MAX_MULTISAMPLE_TYPES);
GL_EXTCALL(glGetInternalformativ(GL_RENDERBUFFER, format->glInternal,
GL_SAMPLES, count, multisample_types));
checkGLcall("glGetInternalformativ(GL_SAMPLES)");
for (j = 0; j < count; ++j)
{
if (multisample_types[j] > sizeof(format->multisample_types) * 8)
continue;
format->multisample_types |= 1u << (multisample_types[j] - 1);
}
}
else
{
max_log2 = wined3d_log2i(min(gl_info->limits.samples,
sizeof(format->multisample_types) * 8));
for (j = 1; j <= max_log2; ++j)
format->multisample_types |= 1u << ((1u << j) - 1);
}
}
query_internal_format(adapter, format, &format_texture_info[i], gl_info, srgb_write);
/* Texture conversion stuff */
format->convert = format_texture_info[i].convert;