d3d8: Handle stateblocks in d3d8_device_SetTexture().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2135,8 +2135,11 @@ static HRESULT WINAPI d3d8_device_SetTexture(IDirect3DDevice8 *iface, DWORD stag
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texture_impl = unsafe_impl_from_IDirect3DBaseTexture8(texture);
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texture_impl = unsafe_impl_from_IDirect3DBaseTexture8(texture);
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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wined3d_device_set_texture(device->wined3d_device, stage,
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wined3d_stateblock_set_texture(device->update_state, stage,
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texture_impl ? texture_impl->wined3d_texture : NULL);
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texture_impl ? texture_impl->wined3d_texture : NULL);
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if (!device->recording)
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wined3d_device_set_texture(device->wined3d_device, stage,
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texture_impl ? texture_impl->wined3d_texture : NULL);
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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return D3D_OK;
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return D3D_OK;
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