d3d8: Handle stateblocks in d3d8_device_SetTexture().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2019-10-24 13:43:09 -05:00 committed by Alexandre Julliard
parent 95545a6667
commit 6f97c24b6e
1 changed files with 4 additions and 1 deletions

View File

@ -2135,8 +2135,11 @@ static HRESULT WINAPI d3d8_device_SetTexture(IDirect3DDevice8 *iface, DWORD stag
texture_impl = unsafe_impl_from_IDirect3DBaseTexture8(texture); texture_impl = unsafe_impl_from_IDirect3DBaseTexture8(texture);
wined3d_mutex_lock(); wined3d_mutex_lock();
wined3d_device_set_texture(device->wined3d_device, stage, wined3d_stateblock_set_texture(device->update_state, stage,
texture_impl ? texture_impl->wined3d_texture : NULL); texture_impl ? texture_impl->wined3d_texture : NULL);
if (!device->recording)
wined3d_device_set_texture(device->wined3d_device, stage,
texture_impl ? texture_impl->wined3d_texture : NULL);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return D3D_OK; return D3D_OK;