d3d9/tests: Remove a couple duplicate lines.
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@ -6775,8 +6775,6 @@ static void pretransformed_varying_test(void)
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hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
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hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
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hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexDeclaration returned %08x\n", hr);
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for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
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for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
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{
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{
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IDirect3DPixelShader9 *shader;
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IDirect3DPixelShader9 *shader;
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