wined3d: Avoid trying to get backup DC when context is no longer associated with swapchain.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1069,7 +1069,7 @@ static BOOL context_set_gl_context(struct wined3d_context *ctx)
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* a swapchain, so we can't use the swapchain to get a backup dc. To
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* a swapchain, so we can't use the swapchain to get a backup dc. To
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* make this work windowless contexts would need to be handled by the
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* make this work windowless contexts would need to be handled by the
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* device. */
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* device. */
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if (ctx->destroyed)
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if (ctx->destroyed || !swapchain)
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{
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{
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FIXME("Unable to get backup dc for destroyed context %p.\n", ctx);
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FIXME("Unable to get backup dc for destroyed context %p.\n", ctx);
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context_set_current(NULL);
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context_set_current(NULL);
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