From 6f5af4047f16d0b8b850efcbcd254f97ff3ac654 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Mon, 29 Dec 2008 16:31:21 +0100 Subject: [PATCH] wined3d: Get rid of the glname field in struct SHADER_OPCODE. It's only used for shader_hw_map2gl() and vshader_hw_rsq_rcp(), and we can handle those the same way we handle the GLSL equivalents. --- dlls/wined3d/arb_program_shader.c | 46 +++++++- dlls/wined3d/pixelshader.c | 170 +++++++++++++++--------------- dlls/wined3d/vertexshader.c | 116 ++++++++++---------- dlls/wined3d/wined3d_private.h | 1 - 4 files changed, 186 insertions(+), 147 deletions(-) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index d55e76edb28..d4d8ec46989 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -902,9 +902,39 @@ static void shader_hw_map2gl(const SHADER_OPCODE_ARG *arg) SHADER_BUFFER* buffer = arg->buffer; DWORD dst = arg->dst; const DWORD *src = arg->src; + const char *instruction; char arguments[256]; unsigned int i; + switch (curOpcode->opcode) + { + case WINED3DSIO_ABS: instruction = "ABS"; break; + case WINED3DSIO_ADD: instruction = "ADD"; break; + case WINED3DSIO_CRS: instruction = "XPD"; break; + case WINED3DSIO_DP3: instruction = "DP3"; break; + case WINED3DSIO_DP4: instruction = "DP4"; break; + case WINED3DSIO_DST: instruction = "DST"; break; + case WINED3DSIO_EXP: instruction = "EX2"; break; + case WINED3DSIO_EXPP: instruction = "EXP"; break; + case WINED3DSIO_FRC: instruction = "FRC"; break; + case WINED3DSIO_LIT: instruction = "LIT"; break; + case WINED3DSIO_LOG: instruction = "LG2"; break; + case WINED3DSIO_LOGP: instruction = "LOG"; break; + case WINED3DSIO_LRP: instruction = "LRP"; break; + case WINED3DSIO_MAD: instruction = "MAD"; break; + case WINED3DSIO_MAX: instruction = "MAX"; break; + case WINED3DSIO_MIN: instruction = "MIN"; break; + case WINED3DSIO_MUL: instruction = "MUL"; break; + case WINED3DSIO_NOP: instruction = "NOP"; break; + case WINED3DSIO_POW: instruction = "POW"; break; + case WINED3DSIO_SGE: instruction = "SGE"; break; + case WINED3DSIO_SLT: instruction = "SLT"; break; + case WINED3DSIO_SUB: instruction = "SUB"; break; + default: instruction = ""; + FIXME("Unhandled opcode %s\n", curOpcode->name); + break; + } + if (shader_is_pshader_version(arg->reg_maps->shader_version)) { /* Output token related */ @@ -958,7 +988,7 @@ static void shader_hw_map2gl(const SHADER_OPCODE_ARG *arg) strcat(arguments, ", "); strcat(arguments, operands[i]); } - shader_addline(buffer, "%s%s %s;\n", curOpcode->glname, modifier, arguments); + shader_addline(buffer, "%s%s %s;\n", instruction, modifier, arguments); /* A shift requires another line. */ if (shift) pshader_gen_output_modifier_line(buffer, saturate, output_wmask, shift, output_rname); @@ -975,7 +1005,7 @@ static void shader_hw_map2gl(const SHADER_OPCODE_ARG *arg) vshader_program_add_param(arg, src[i-1], TRUE, arguments); } } - shader_addline(buffer, "%s%s;\n", curOpcode->glname, arguments); + shader_addline(buffer, "%s%s;\n", instruction, arguments); } } @@ -1560,10 +1590,20 @@ static void vshader_hw_rsq_rcp(const SHADER_OPCODE_ARG *arg) DWORD dst = arg->dst; DWORD src = arg->src[0]; DWORD swizzle = (src & WINED3DSP_SWIZZLE_MASK) >> WINED3DSP_SWIZZLE_SHIFT; + const char *instruction; char tmpLine[256]; - strcpy(tmpLine, curOpcode->glname); /* Opcode */ + switch(curOpcode->opcode) + { + case WINED3DSIO_RSQ: instruction = "RSQ"; break; + case WINED3DSIO_RCP: instruction = "RCP"; break; + default: instruction = ""; + FIXME("Unhandled opcode %s\n", curOpcode->name); + break; + } + + strcpy(tmpLine, instruction); vshader_program_add_param(arg, dst, FALSE, tmpLine); /* Destination */ strcat(tmpLine, ","); vshader_program_add_param(arg, src, TRUE, tmpLine); diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c index 15392d8a95d..be1b1d14703 100644 --- a/dlls/wined3d/pixelshader.c +++ b/dlls/wined3d/pixelshader.c @@ -124,96 +124,96 @@ static HRESULT WINAPI IWineD3DPixelShaderImpl_GetFunction(IWineD3DPixelShader* CONST SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[] = { /* Arithmetic */ - {WINED3DSIO_NOP, "nop", "NOP", 0, 0, WINED3DSIH_NOP, 0, 0 }, - {WINED3DSIO_MOV, "mov", "MOV", 1, 2, WINED3DSIH_MOV, 0, 0 }, - {WINED3DSIO_ADD, "add", "ADD", 1, 3, WINED3DSIH_ADD, 0, 0 }, - {WINED3DSIO_SUB, "sub", "SUB", 1, 3, WINED3DSIH_SUB, 0, 0 }, - {WINED3DSIO_MAD, "mad", "MAD", 1, 4, WINED3DSIH_MAD, 0, 0 }, - {WINED3DSIO_MUL, "mul", "MUL", 1, 3, WINED3DSIH_MUL, 0, 0 }, - {WINED3DSIO_RCP, "rcp", "RCP", 1, 2, WINED3DSIH_RCP, 0, 0 }, - {WINED3DSIO_RSQ, "rsq", "RSQ", 1, 2, WINED3DSIH_RSQ, 0, 0 }, - {WINED3DSIO_DP3, "dp3", "DP3", 1, 3, WINED3DSIH_DP3, 0, 0 }, - {WINED3DSIO_DP4, "dp4", "DP4", 1, 3, WINED3DSIH_DP4, 0, 0 }, - {WINED3DSIO_MIN, "min", "MIN", 1, 3, WINED3DSIH_MIN, 0, 0 }, - {WINED3DSIO_MAX, "max", "MAX", 1, 3, WINED3DSIH_MAX, 0, 0 }, - {WINED3DSIO_SLT, "slt", "SLT", 1, 3, WINED3DSIH_SLT, 0, 0 }, - {WINED3DSIO_SGE, "sge", "SGE", 1, 3, WINED3DSIH_SGE, 0, 0 }, - {WINED3DSIO_ABS, "abs", "ABS", 1, 2, WINED3DSIH_ABS, 0, 0 }, - {WINED3DSIO_EXP, "exp", "EX2", 1, 2, WINED3DSIH_EXP, 0, 0 }, - {WINED3DSIO_LOG, "log", "LG2", 1, 2, WINED3DSIH_LOG, 0, 0 }, - {WINED3DSIO_EXPP, "expp", "EXP", 1, 2, WINED3DSIH_EXPP, 0, 0 }, - {WINED3DSIO_LOGP, "logp", "LOG", 1, 2, WINED3DSIH_LOGP, 0, 0 }, - {WINED3DSIO_DST, "dst", "DST", 1, 3, WINED3DSIH_DST, 0, 0 }, - {WINED3DSIO_LRP, "lrp", "LRP", 1, 4, WINED3DSIH_LRP, 0, 0 }, - {WINED3DSIO_FRC, "frc", "FRC", 1, 2, WINED3DSIH_FRC, 0, 0 }, - {WINED3DSIO_CND, "cnd", NULL, 1, 4, WINED3DSIH_CND, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,4)}, - {WINED3DSIO_CMP, "cmp", NULL, 1, 4, WINED3DSIH_CMP, WINED3DPS_VERSION(1,2), WINED3DPS_VERSION(3,0)}, - {WINED3DSIO_POW, "pow", "POW", 1, 3, WINED3DSIH_POW, 0, 0 }, - {WINED3DSIO_CRS, "crs", "XPD", 1, 3, WINED3DSIH_CRS, 0, 0 }, - {WINED3DSIO_NRM, "nrm", NULL, 1, 2, WINED3DSIH_NRM, 0, 0 }, - {WINED3DSIO_SINCOS, "sincos", NULL, 1, 4, WINED3DSIH_SINCOS, WINED3DPS_VERSION(2,0), WINED3DPS_VERSION(2,1)}, - {WINED3DSIO_SINCOS, "sincos", "SCS", 1, 2, WINED3DSIH_SINCOS, WINED3DPS_VERSION(3,0), -1 }, - {WINED3DSIO_DP2ADD, "dp2add", NULL, 1, 4, WINED3DSIH_DP2ADD, WINED3DPS_VERSION(2,0), -1 }, + {WINED3DSIO_NOP, "nop", 0, 0, WINED3DSIH_NOP, 0, 0 }, + {WINED3DSIO_MOV, "mov", 1, 2, WINED3DSIH_MOV, 0, 0 }, + {WINED3DSIO_ADD, "add", 1, 3, WINED3DSIH_ADD, 0, 0 }, + {WINED3DSIO_SUB, "sub", 1, 3, WINED3DSIH_SUB, 0, 0 }, + {WINED3DSIO_MAD, "mad", 1, 4, WINED3DSIH_MAD, 0, 0 }, + {WINED3DSIO_MUL, "mul", 1, 3, WINED3DSIH_MUL, 0, 0 }, + {WINED3DSIO_RCP, "rcp", 1, 2, WINED3DSIH_RCP, 0, 0 }, + {WINED3DSIO_RSQ, "rsq", 1, 2, WINED3DSIH_RSQ, 0, 0 }, + {WINED3DSIO_DP3, "dp3", 1, 3, WINED3DSIH_DP3, 0, 0 }, + {WINED3DSIO_DP4, "dp4", 1, 3, WINED3DSIH_DP4, 0, 0 }, + {WINED3DSIO_MIN, "min", 1, 3, WINED3DSIH_MIN, 0, 0 }, + {WINED3DSIO_MAX, "max", 1, 3, WINED3DSIH_MAX, 0, 0 }, + {WINED3DSIO_SLT, "slt", 1, 3, WINED3DSIH_SLT, 0, 0 }, + {WINED3DSIO_SGE, "sge", 1, 3, WINED3DSIH_SGE, 0, 0 }, + {WINED3DSIO_ABS, "abs", 1, 2, WINED3DSIH_ABS, 0, 0 }, + {WINED3DSIO_EXP, "exp", 1, 2, WINED3DSIH_EXP, 0, 0 }, + {WINED3DSIO_LOG, "log", 1, 2, WINED3DSIH_LOG, 0, 0 }, + {WINED3DSIO_EXPP, "expp", 1, 2, WINED3DSIH_EXPP, 0, 0 }, + {WINED3DSIO_LOGP, "logp", 1, 2, WINED3DSIH_LOGP, 0, 0 }, + {WINED3DSIO_DST, "dst", 1, 3, WINED3DSIH_DST, 0, 0 }, + {WINED3DSIO_LRP, "lrp", 1, 4, WINED3DSIH_LRP, 0, 0 }, + {WINED3DSIO_FRC, "frc", 1, 2, WINED3DSIH_FRC, 0, 0 }, + {WINED3DSIO_CND, "cnd", 1, 4, WINED3DSIH_CND, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,4)}, + {WINED3DSIO_CMP, "cmp", 1, 4, WINED3DSIH_CMP, WINED3DPS_VERSION(1,2), WINED3DPS_VERSION(3,0)}, + {WINED3DSIO_POW, "pow", 1, 3, WINED3DSIH_POW, 0, 0 }, + {WINED3DSIO_CRS, "crs", 1, 3, WINED3DSIH_CRS, 0, 0 }, + {WINED3DSIO_NRM, "nrm", 1, 2, WINED3DSIH_NRM, 0, 0 }, + {WINED3DSIO_SINCOS, "sincos", 1, 4, WINED3DSIH_SINCOS, WINED3DPS_VERSION(2,0), WINED3DPS_VERSION(2,1)}, + {WINED3DSIO_SINCOS, "sincos", 1, 2, WINED3DSIH_SINCOS, WINED3DPS_VERSION(3,0), -1 }, + {WINED3DSIO_DP2ADD, "dp2add", 1, 4, WINED3DSIH_DP2ADD, WINED3DPS_VERSION(2,0), -1 }, /* Matrix */ - {WINED3DSIO_M4x4, "m4x4", "undefined", 1, 3, WINED3DSIH_M4x4, 0, 0 }, - {WINED3DSIO_M4x3, "m4x3", "undefined", 1, 3, WINED3DSIH_M4x3, 0, 0 }, - {WINED3DSIO_M3x4, "m3x4", "undefined", 1, 3, WINED3DSIH_M3x4, 0, 0 }, - {WINED3DSIO_M3x3, "m3x3", "undefined", 1, 3, WINED3DSIH_M3x3, 0, 0 }, - {WINED3DSIO_M3x2, "m3x2", "undefined", 1, 3, WINED3DSIH_M3x2, 0, 0 }, + {WINED3DSIO_M4x4, "m4x4", 1, 3, WINED3DSIH_M4x4, 0, 0 }, + {WINED3DSIO_M4x3, "m4x3", 1, 3, WINED3DSIH_M4x3, 0, 0 }, + {WINED3DSIO_M3x4, "m3x4", 1, 3, WINED3DSIH_M3x4, 0, 0 }, + {WINED3DSIO_M3x3, "m3x3", 1, 3, WINED3DSIH_M3x3, 0, 0 }, + {WINED3DSIO_M3x2, "m3x2", 1, 3, WINED3DSIH_M3x2, 0, 0 }, /* Register declarations */ - {WINED3DSIO_DCL, "dcl", NULL, 0, 2, WINED3DSIH_DCL, 0, 0 }, + {WINED3DSIO_DCL, "dcl", 0, 2, WINED3DSIH_DCL, 0, 0 }, /* Flow control - requires GLSL or software shaders */ - {WINED3DSIO_REP , "rep", NULL, 0, 1, WINED3DSIH_REP, WINED3DPS_VERSION(2,1), -1 }, - {WINED3DSIO_ENDREP, "endrep", NULL, 0, 0, WINED3DSIH_ENDREP, WINED3DPS_VERSION(2,1), -1 }, - {WINED3DSIO_IF, "if", NULL, 0, 1, WINED3DSIH_IF, WINED3DPS_VERSION(2,1), -1 }, - {WINED3DSIO_IFC, "ifc", NULL, 0, 2, WINED3DSIH_IFC, WINED3DPS_VERSION(2,1), -1 }, - {WINED3DSIO_ELSE, "else", NULL, 0, 0, WINED3DSIH_ELSE, WINED3DPS_VERSION(2,1), -1 }, - {WINED3DSIO_ENDIF, "endif", NULL, 0, 0, WINED3DSIH_ENDIF, WINED3DPS_VERSION(2,1), -1 }, - {WINED3DSIO_BREAK, "break", NULL, 0, 0, WINED3DSIH_BREAK, WINED3DPS_VERSION(2,1), -1 }, - {WINED3DSIO_BREAKC, "breakc", NULL, 0, 2, WINED3DSIH_BREAKC, WINED3DPS_VERSION(2,1), -1 }, - {WINED3DSIO_BREAKP, "breakp", GLNAME_REQUIRE_GLSL, 0, 1, WINED3DSIH_BREAKP, 0, 0 }, - {WINED3DSIO_CALL, "call", NULL, 0, 1, WINED3DSIH_CALL, WINED3DPS_VERSION(2,1), -1 }, - {WINED3DSIO_CALLNZ, "callnz", NULL, 0, 2, WINED3DSIH_CALLNZ, WINED3DPS_VERSION(2,1), -1 }, - {WINED3DSIO_LOOP, "loop", NULL, 0, 2, WINED3DSIH_LOOP, WINED3DPS_VERSION(3,0), -1 }, - {WINED3DSIO_RET, "ret", NULL, 0, 0, WINED3DSIH_RET, WINED3DPS_VERSION(2,1), -1 }, - {WINED3DSIO_ENDLOOP, "endloop", NULL, 0, 0, WINED3DSIH_ENDLOOP, WINED3DPS_VERSION(3,0), -1 }, - {WINED3DSIO_LABEL, "label", NULL, 0, 1, WINED3DSIH_LABEL, WINED3DPS_VERSION(2,1), -1 }, + {WINED3DSIO_REP , "rep", 0, 1, WINED3DSIH_REP, WINED3DPS_VERSION(2,1), -1 }, + {WINED3DSIO_ENDREP, "endrep", 0, 0, WINED3DSIH_ENDREP, WINED3DPS_VERSION(2,1), -1 }, + {WINED3DSIO_IF, "if", 0, 1, WINED3DSIH_IF, WINED3DPS_VERSION(2,1), -1 }, + {WINED3DSIO_IFC, "ifc", 0, 2, WINED3DSIH_IFC, WINED3DPS_VERSION(2,1), -1 }, + {WINED3DSIO_ELSE, "else", 0, 0, WINED3DSIH_ELSE, WINED3DPS_VERSION(2,1), -1 }, + {WINED3DSIO_ENDIF, "endif", 0, 0, WINED3DSIH_ENDIF, WINED3DPS_VERSION(2,1), -1 }, + {WINED3DSIO_BREAK, "break", 0, 0, WINED3DSIH_BREAK, WINED3DPS_VERSION(2,1), -1 }, + {WINED3DSIO_BREAKC, "breakc", 0, 2, WINED3DSIH_BREAKC, WINED3DPS_VERSION(2,1), -1 }, + {WINED3DSIO_BREAKP, "breakp", 0, 1, WINED3DSIH_BREAKP, 0, 0 }, + {WINED3DSIO_CALL, "call", 0, 1, WINED3DSIH_CALL, WINED3DPS_VERSION(2,1), -1 }, + {WINED3DSIO_CALLNZ, "callnz", 0, 2, WINED3DSIH_CALLNZ, WINED3DPS_VERSION(2,1), -1 }, + {WINED3DSIO_LOOP, "loop", 0, 2, WINED3DSIH_LOOP, WINED3DPS_VERSION(3,0), -1 }, + {WINED3DSIO_RET, "ret", 0, 0, WINED3DSIH_RET, WINED3DPS_VERSION(2,1), -1 }, + {WINED3DSIO_ENDLOOP, "endloop", 0, 0, WINED3DSIH_ENDLOOP, WINED3DPS_VERSION(3,0), -1 }, + {WINED3DSIO_LABEL, "label", 0, 1, WINED3DSIH_LABEL, WINED3DPS_VERSION(2,1), -1 }, /* Constant definitions */ - {WINED3DSIO_DEF, "def", "undefined", 1, 5, WINED3DSIH_DEF, 0, 0 }, - {WINED3DSIO_DEFB, "defb", GLNAME_REQUIRE_GLSL, 1, 2, WINED3DSIH_DEFB, 0, 0 }, - {WINED3DSIO_DEFI, "defi", GLNAME_REQUIRE_GLSL, 1, 5, WINED3DSIH_DEFI, 0, 0 }, + {WINED3DSIO_DEF, "def", 1, 5, WINED3DSIH_DEF, 0, 0 }, + {WINED3DSIO_DEFB, "defb", 1, 2, WINED3DSIH_DEFB, 0, 0 }, + {WINED3DSIO_DEFI, "defi", 1, 5, WINED3DSIH_DEFI, 0, 0 }, /* Texture */ - {WINED3DSIO_TEXCOORD, "texcoord", "undefined", 1, 1, WINED3DSIH_TEXCOORD, 0, WINED3DPS_VERSION(1,3)}, - {WINED3DSIO_TEXCOORD, "texcrd", "undefined", 1, 2, WINED3DSIH_TEXCOORD, WINED3DPS_VERSION(1,4), WINED3DPS_VERSION(1,4)}, - {WINED3DSIO_TEXKILL, "texkill", "KIL", 1, 1, WINED3DSIH_TEXKILL, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(3,0)}, - {WINED3DSIO_TEX, "tex", "undefined", 1, 1, WINED3DSIH_TEX, 0, WINED3DPS_VERSION(1,3)}, - {WINED3DSIO_TEX, "texld", "undefined", 1, 2, WINED3DSIH_TEX, WINED3DPS_VERSION(1,4), WINED3DPS_VERSION(1,4)}, - {WINED3DSIO_TEX, "texld", "undefined", 1, 3, WINED3DSIH_TEX, WINED3DPS_VERSION(2,0), -1 }, - {WINED3DSIO_TEXBEM, "texbem", "undefined", 1, 2, WINED3DSIH_TEXBEM, 0, WINED3DPS_VERSION(1,3)}, - {WINED3DSIO_TEXBEML, "texbeml", GLNAME_REQUIRE_GLSL, 1, 2, WINED3DSIH_TEXBEML, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,3)}, - {WINED3DSIO_TEXREG2AR, "texreg2ar", "undefined", 1, 2, WINED3DSIH_TEXREG2AR, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,3)}, - {WINED3DSIO_TEXREG2GB, "texreg2gb", "undefined", 1, 2, WINED3DSIH_TEXREG2GB, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,3)}, - {WINED3DSIO_TEXREG2RGB, "texreg2rgb", "undefined", 1, 2, WINED3DSIH_TEXREG2RGB, WINED3DPS_VERSION(1,2), WINED3DPS_VERSION(1,3)}, - {WINED3DSIO_TEXM3x2PAD, "texm3x2pad", "undefined", 1, 2, WINED3DSIH_TEXM3x2PAD, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,3)}, - {WINED3DSIO_TEXM3x2TEX, "texm3x2tex", "undefined", 1, 2, WINED3DSIH_TEXM3x2TEX, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,3)}, - {WINED3DSIO_TEXM3x3PAD, "texm3x3pad", "undefined", 1, 2, WINED3DSIH_TEXM3x3PAD, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,3)}, - {WINED3DSIO_TEXM3x3DIFF, "texm3x3diff", GLNAME_REQUIRE_GLSL, 1, 2, WINED3DSIH_TEXM3x3DIFF, WINED3DPS_VERSION(0,0), WINED3DPS_VERSION(0,0)}, - {WINED3DSIO_TEXM3x3SPEC, "texm3x3spec", "undefined", 1, 3, WINED3DSIH_TEXM3x3SPEC, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,3)}, - {WINED3DSIO_TEXM3x3VSPEC, "texm3x3vspec", "undefined", 1, 2, WINED3DSIH_TEXM3x3VSPEC, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,3)}, - {WINED3DSIO_TEXM3x3TEX, "texm3x3tex", "undefined", 1, 2, WINED3DSIH_TEXM3x3TEX, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,3)}, - {WINED3DSIO_TEXDP3TEX, "texdp3tex", NULL, 1, 2, WINED3DSIH_TEXDP3TEX, WINED3DPS_VERSION(1,2), WINED3DPS_VERSION(1,3)}, - {WINED3DSIO_TEXM3x2DEPTH, "texm3x2depth", GLNAME_REQUIRE_GLSL, 1, 2, WINED3DSIH_TEXM3x2DEPTH, WINED3DPS_VERSION(1,3), WINED3DPS_VERSION(1,3)}, - {WINED3DSIO_TEXDP3, "texdp3", NULL, 1, 2, WINED3DSIH_TEXDP3, WINED3DPS_VERSION(1,2), WINED3DPS_VERSION(1,3)}, - {WINED3DSIO_TEXM3x3, "texm3x3", NULL, 1, 2, WINED3DSIH_TEXM3x3, WINED3DPS_VERSION(1,2), WINED3DPS_VERSION(1,3)}, - {WINED3DSIO_TEXDEPTH, "texdepth", NULL, 1, 1, WINED3DSIH_TEXDEPTH, WINED3DPS_VERSION(1,4), WINED3DPS_VERSION(1,4)}, - {WINED3DSIO_BEM, "bem", "undefined", 1, 3, WINED3DSIH_BEM, WINED3DPS_VERSION(1,4), WINED3DPS_VERSION(1,4)}, - {WINED3DSIO_DSX, "dsx", NULL, 1, 2, WINED3DSIH_DSX, WINED3DPS_VERSION(2,1), -1 }, - {WINED3DSIO_DSY, "dsy", NULL, 1, 2, WINED3DSIH_DSY, WINED3DPS_VERSION(2,1), -1 }, - {WINED3DSIO_TEXLDD, "texldd", GLNAME_REQUIRE_GLSL, 1, 5, WINED3DSIH_TEXLDD, WINED3DPS_VERSION(2,1), -1 }, - {WINED3DSIO_SETP, "setp", GLNAME_REQUIRE_GLSL, 1, 3, WINED3DSIH_SETP, 0, 0 }, - {WINED3DSIO_TEXLDL, "texldl", NULL, 1, 3, WINED3DSIH_TEXLDL, WINED3DPS_VERSION(3,0), -1 }, - {WINED3DSIO_PHASE, "phase", GLNAME_REQUIRE_GLSL, 0, 0, WINED3DSIH_PHASE, 0, 0 }, - {0, NULL, NULL, 0, 0, 0, 0, 0 } + {WINED3DSIO_TEXCOORD, "texcoord", 1, 1, WINED3DSIH_TEXCOORD, 0, WINED3DPS_VERSION(1,3)}, + {WINED3DSIO_TEXCOORD, "texcrd", 1, 2, WINED3DSIH_TEXCOORD, WINED3DPS_VERSION(1,4), WINED3DPS_VERSION(1,4)}, + {WINED3DSIO_TEXKILL, "texkill", 1, 1, WINED3DSIH_TEXKILL, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(3,0)}, + {WINED3DSIO_TEX, "tex", 1, 1, WINED3DSIH_TEX, 0, WINED3DPS_VERSION(1,3)}, + {WINED3DSIO_TEX, "texld", 1, 2, WINED3DSIH_TEX, WINED3DPS_VERSION(1,4), WINED3DPS_VERSION(1,4)}, + {WINED3DSIO_TEX, "texld", 1, 3, WINED3DSIH_TEX, WINED3DPS_VERSION(2,0), -1 }, + {WINED3DSIO_TEXBEM, "texbem", 1, 2, WINED3DSIH_TEXBEM, 0, WINED3DPS_VERSION(1,3)}, + {WINED3DSIO_TEXBEML, "texbeml", 1, 2, WINED3DSIH_TEXBEML, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,3)}, + {WINED3DSIO_TEXREG2AR, "texreg2ar", 1, 2, WINED3DSIH_TEXREG2AR, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,3)}, + {WINED3DSIO_TEXREG2GB, "texreg2gb", 1, 2, WINED3DSIH_TEXREG2GB, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,3)}, + {WINED3DSIO_TEXREG2RGB, "texreg2rgb", 1, 2, WINED3DSIH_TEXREG2RGB, WINED3DPS_VERSION(1,2), WINED3DPS_VERSION(1,3)}, + {WINED3DSIO_TEXM3x2PAD, "texm3x2pad", 1, 2, WINED3DSIH_TEXM3x2PAD, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,3)}, + {WINED3DSIO_TEXM3x2TEX, "texm3x2tex", 1, 2, WINED3DSIH_TEXM3x2TEX, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,3)}, + {WINED3DSIO_TEXM3x3PAD, "texm3x3pad", 1, 2, WINED3DSIH_TEXM3x3PAD, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,3)}, + {WINED3DSIO_TEXM3x3DIFF, "texm3x3diff", 1, 2, WINED3DSIH_TEXM3x3DIFF, WINED3DPS_VERSION(0,0), WINED3DPS_VERSION(0,0)}, + {WINED3DSIO_TEXM3x3SPEC, "texm3x3spec", 1, 3, WINED3DSIH_TEXM3x3SPEC, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,3)}, + {WINED3DSIO_TEXM3x3VSPEC, "texm3x3vspec", 1, 2, WINED3DSIH_TEXM3x3VSPEC, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,3)}, + {WINED3DSIO_TEXM3x3TEX, "texm3x3tex", 1, 2, WINED3DSIH_TEXM3x3TEX, WINED3DPS_VERSION(1,0), WINED3DPS_VERSION(1,3)}, + {WINED3DSIO_TEXDP3TEX, "texdp3tex", 1, 2, WINED3DSIH_TEXDP3TEX, WINED3DPS_VERSION(1,2), WINED3DPS_VERSION(1,3)}, + {WINED3DSIO_TEXM3x2DEPTH, "texm3x2depth", 1, 2, WINED3DSIH_TEXM3x2DEPTH, WINED3DPS_VERSION(1,3), WINED3DPS_VERSION(1,3)}, + {WINED3DSIO_TEXDP3, "texdp3", 1, 2, WINED3DSIH_TEXDP3, WINED3DPS_VERSION(1,2), WINED3DPS_VERSION(1,3)}, + {WINED3DSIO_TEXM3x3, "texm3x3", 1, 2, WINED3DSIH_TEXM3x3, WINED3DPS_VERSION(1,2), WINED3DPS_VERSION(1,3)}, + {WINED3DSIO_TEXDEPTH, "texdepth", 1, 1, WINED3DSIH_TEXDEPTH, WINED3DPS_VERSION(1,4), WINED3DPS_VERSION(1,4)}, + {WINED3DSIO_BEM, "bem", 1, 3, WINED3DSIH_BEM, WINED3DPS_VERSION(1,4), WINED3DPS_VERSION(1,4)}, + {WINED3DSIO_DSX, "dsx", 1, 2, WINED3DSIH_DSX, WINED3DPS_VERSION(2,1), -1 }, + {WINED3DSIO_DSY, "dsy", 1, 2, WINED3DSIH_DSY, WINED3DPS_VERSION(2,1), -1 }, + {WINED3DSIO_TEXLDD, "texldd", 1, 5, WINED3DSIH_TEXLDD, WINED3DPS_VERSION(2,1), -1 }, + {WINED3DSIO_SETP, "setp", 1, 3, WINED3DSIH_SETP, 0, 0 }, + {WINED3DSIO_TEXLDL, "texldl", 1, 3, WINED3DSIH_TEXLDL, WINED3DPS_VERSION(3,0), -1 }, + {WINED3DSIO_PHASE, "phase", 0, 0, WINED3DSIH_PHASE, 0, 0 }, + {0, NULL, 0, 0, 0, 0, 0 } }; static void pshader_set_limits( diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c index 063f5767d5c..9091c8a9968 100644 --- a/dlls/wined3d/vertexshader.c +++ b/dlls/wined3d/vertexshader.c @@ -43,71 +43,71 @@ CONST SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins[] = { /* This table is not order or position dependent. */ /* Arithmetic */ - {WINED3DSIO_NOP, "nop", "NOP", 0, 0, WINED3DSIH_NOP, 0, 0 }, - {WINED3DSIO_MOV, "mov", "MOV", 1, 2, WINED3DSIH_MOV, 0, 0 }, - {WINED3DSIO_MOVA, "mova", NULL, 1, 2, WINED3DSIH_MOVA, WINED3DVS_VERSION(2,0), -1 }, - {WINED3DSIO_ADD, "add", "ADD", 1, 3, WINED3DSIH_ADD, 0, 0 }, - {WINED3DSIO_SUB, "sub", "SUB", 1, 3, WINED3DSIH_SUB, 0, 0 }, - {WINED3DSIO_MAD, "mad", "MAD", 1, 4, WINED3DSIH_MAD, 0, 0 }, - {WINED3DSIO_MUL, "mul", "MUL", 1, 3, WINED3DSIH_MUL, 0, 0 }, - {WINED3DSIO_RCP, "rcp", "RCP", 1, 2, WINED3DSIH_RCP, 0, 0 }, - {WINED3DSIO_RSQ, "rsq", "RSQ", 1, 2, WINED3DSIH_RSQ, 0, 0 }, - {WINED3DSIO_DP3, "dp3", "DP3", 1, 3, WINED3DSIH_DP3, 0, 0 }, - {WINED3DSIO_DP4, "dp4", "DP4", 1, 3, WINED3DSIH_DP4, 0, 0 }, - {WINED3DSIO_MIN, "min", "MIN", 1, 3, WINED3DSIH_MIN, 0, 0 }, - {WINED3DSIO_MAX, "max", "MAX", 1, 3, WINED3DSIH_MAX, 0, 0 }, - {WINED3DSIO_SLT, "slt", "SLT", 1, 3, WINED3DSIH_SLT, 0, 0 }, - {WINED3DSIO_SGE, "sge", "SGE", 1, 3, WINED3DSIH_SGE, 0, 0 }, - {WINED3DSIO_ABS, "abs", "ABS", 1, 2, WINED3DSIH_ABS, 0, 0 }, - {WINED3DSIO_EXP, "exp", "EX2", 1, 2, WINED3DSIH_EXP, 0, 0 }, - {WINED3DSIO_LOG, "log", "LG2", 1, 2, WINED3DSIH_LOG, 0, 0 }, - {WINED3DSIO_EXPP, "expp", "EXP", 1, 2, WINED3DSIH_EXPP, 0, 0 }, - {WINED3DSIO_LOGP, "logp", "LOG", 1, 2, WINED3DSIH_LOGP, 0, 0 }, - {WINED3DSIO_LIT, "lit", "LIT", 1, 2, WINED3DSIH_LIT, 0, 0 }, - {WINED3DSIO_DST, "dst", "DST", 1, 3, WINED3DSIH_DST, 0, 0 }, - {WINED3DSIO_LRP, "lrp", "LRP", 1, 4, WINED3DSIH_LRP, 0, 0 }, - {WINED3DSIO_FRC, "frc", "FRC", 1, 2, WINED3DSIH_FRC, 0, 0 }, - {WINED3DSIO_POW, "pow", "POW", 1, 3, WINED3DSIH_POW, 0, 0 }, - {WINED3DSIO_CRS, "crs", "XPD", 1, 3, WINED3DSIH_CRS, 0, 0 }, - /* TODO: sng can possibly be performed a s + {WINED3DSIO_NOP, "nop", 0, 0, WINED3DSIH_NOP, 0, 0 }, + {WINED3DSIO_MOV, "mov", 1, 2, WINED3DSIH_MOV, 0, 0 }, + {WINED3DSIO_MOVA, "mova", 1, 2, WINED3DSIH_MOVA, WINED3DVS_VERSION(2,0), -1 }, + {WINED3DSIO_ADD, "add", 1, 3, WINED3DSIH_ADD, 0, 0 }, + {WINED3DSIO_SUB, "sub", 1, 3, WINED3DSIH_SUB, 0, 0 }, + {WINED3DSIO_MAD, "mad", 1, 4, WINED3DSIH_MAD, 0, 0 }, + {WINED3DSIO_MUL, "mul", 1, 3, WINED3DSIH_MUL, 0, 0 }, + {WINED3DSIO_RCP, "rcp", 1, 2, WINED3DSIH_RCP, 0, 0 }, + {WINED3DSIO_RSQ, "rsq", 1, 2, WINED3DSIH_RSQ, 0, 0 }, + {WINED3DSIO_DP3, "dp3", 1, 3, WINED3DSIH_DP3, 0, 0 }, + {WINED3DSIO_DP4, "dp4", 1, 3, WINED3DSIH_DP4, 0, 0 }, + {WINED3DSIO_MIN, "min", 1, 3, WINED3DSIH_MIN, 0, 0 }, + {WINED3DSIO_MAX, "max", 1, 3, WINED3DSIH_MAX, 0, 0 }, + {WINED3DSIO_SLT, "slt", 1, 3, WINED3DSIH_SLT, 0, 0 }, + {WINED3DSIO_SGE, "sge", 1, 3, WINED3DSIH_SGE, 0, 0 }, + {WINED3DSIO_ABS, "abs", 1, 2, WINED3DSIH_ABS, 0, 0 }, + {WINED3DSIO_EXP, "exp", 1, 2, WINED3DSIH_EXP, 0, 0 }, + {WINED3DSIO_LOG, "log", 1, 2, WINED3DSIH_LOG, 0, 0 }, + {WINED3DSIO_EXPP, "expp", 1, 2, WINED3DSIH_EXPP, 0, 0 }, + {WINED3DSIO_LOGP, "logp", 1, 2, WINED3DSIH_LOGP, 0, 0 }, + {WINED3DSIO_LIT, "lit", 1, 2, WINED3DSIH_LIT, 0, 0 }, + {WINED3DSIO_DST, "dst", 1, 3, WINED3DSIH_DST, 0, 0 }, + {WINED3DSIO_LRP, "lrp", 1, 4, WINED3DSIH_LRP, 0, 0 }, + {WINED3DSIO_FRC, "frc", 1, 2, WINED3DSIH_FRC, 0, 0 }, + {WINED3DSIO_POW, "pow", 1, 3, WINED3DSIH_POW, 0, 0 }, + {WINED3DSIO_CRS, "crs", 1, 3, WINED3DSIH_CRS, 0, 0 }, + /* TODO: sng can possibly be performed as RCP tmp, vec MUL out, tmp, vec*/ - {WINED3DSIO_SGN, "sgn", NULL, 1, 2, WINED3DSIH_SGN, 0, 0 }, - {WINED3DSIO_NRM, "nrm", NULL, 1, 2, WINED3DSIH_NRM, 0, 0 }, - {WINED3DSIO_SINCOS, "sincos", NULL, 1, 4, WINED3DSIH_SINCOS, WINED3DVS_VERSION(2,0), WINED3DVS_VERSION(2,1)}, - {WINED3DSIO_SINCOS, "sincos", "SCS", 1, 2, WINED3DSIH_SINCOS, WINED3DVS_VERSION(3,0), -1 }, + {WINED3DSIO_SGN, "sgn", 1, 2, WINED3DSIH_SGN, 0, 0 }, + {WINED3DSIO_NRM, "nrm", 1, 2, WINED3DSIH_NRM, 0, 0 }, + {WINED3DSIO_SINCOS, "sincos", 1, 4, WINED3DSIH_SINCOS, WINED3DVS_VERSION(2,0), WINED3DVS_VERSION(2,1)}, + {WINED3DSIO_SINCOS, "sincos", 1, 2, WINED3DSIH_SINCOS, WINED3DVS_VERSION(3,0), -1 }, /* Matrix */ - {WINED3DSIO_M4x4, "m4x4", "undefined", 1, 3, WINED3DSIH_M4x4, 0, 0 }, - {WINED3DSIO_M4x3, "m4x3", "undefined", 1, 3, WINED3DSIH_M4x3, 0, 0 }, - {WINED3DSIO_M3x4, "m3x4", "undefined", 1, 3, WINED3DSIH_M3x4, 0, 0 }, - {WINED3DSIO_M3x3, "m3x3", "undefined", 1, 3, WINED3DSIH_M3x3, 0, 0 }, - {WINED3DSIO_M3x2, "m3x2", "undefined", 1, 3, WINED3DSIH_M3x2, 0, 0 }, + {WINED3DSIO_M4x4, "m4x4", 1, 3, WINED3DSIH_M4x4, 0, 0 }, + {WINED3DSIO_M4x3, "m4x3", 1, 3, WINED3DSIH_M4x3, 0, 0 }, + {WINED3DSIO_M3x4, "m3x4", 1, 3, WINED3DSIH_M3x4, 0, 0 }, + {WINED3DSIO_M3x3, "m3x3", 1, 3, WINED3DSIH_M3x3, 0, 0 }, + {WINED3DSIO_M3x2, "m3x2", 1, 3, WINED3DSIH_M3x2, 0, 0 }, /* Declare registers */ - {WINED3DSIO_DCL, "dcl", NULL, 0, 2, WINED3DSIH_DCL, 0, 0 }, + {WINED3DSIO_DCL, "dcl", 0, 2, WINED3DSIH_DCL, 0, 0 }, /* Constant definitions */ - {WINED3DSIO_DEF, "def", NULL, 1, 5, WINED3DSIH_DEF, 0, 0 }, - {WINED3DSIO_DEFB, "defb", GLNAME_REQUIRE_GLSL, 1, 2, WINED3DSIH_DEFB, 0, 0 }, - {WINED3DSIO_DEFI, "defi", GLNAME_REQUIRE_GLSL, 1, 5, WINED3DSIH_DEFI, 0, 0 }, + {WINED3DSIO_DEF, "def", 1, 5, WINED3DSIH_DEF, 0, 0 }, + {WINED3DSIO_DEFB, "defb", 1, 2, WINED3DSIH_DEFB, 0, 0 }, + {WINED3DSIO_DEFI, "defi", 1, 5, WINED3DSIH_DEFI, 0, 0 }, /* Flow control - requires GLSL or software shaders */ - {WINED3DSIO_REP , "rep", NULL, 0, 1, WINED3DSIH_REP, WINED3DVS_VERSION(2,0), -1 }, - {WINED3DSIO_ENDREP, "endrep", NULL, 0, 0, WINED3DSIH_ENDREP, WINED3DVS_VERSION(2,0), -1 }, - {WINED3DSIO_IF, "if", NULL, 0, 1, WINED3DSIH_IF, WINED3DVS_VERSION(2,0), -1 }, - {WINED3DSIO_IFC, "ifc", NULL, 0, 2, WINED3DSIH_IFC, WINED3DVS_VERSION(2,1), -1 }, - {WINED3DSIO_ELSE, "else", NULL, 0, 0, WINED3DSIH_ELSE, WINED3DVS_VERSION(2,0), -1 }, - {WINED3DSIO_ENDIF, "endif", NULL, 0, 0, WINED3DSIH_ENDIF, WINED3DVS_VERSION(2,0), -1 }, - {WINED3DSIO_BREAK, "break", NULL, 0, 0, WINED3DSIH_BREAK, WINED3DVS_VERSION(2,1), -1 }, - {WINED3DSIO_BREAKC, "breakc", NULL, 0, 2, WINED3DSIH_BREAKC, WINED3DVS_VERSION(2,1), -1 }, - {WINED3DSIO_BREAKP, "breakp", GLNAME_REQUIRE_GLSL, 0, 1, WINED3DSIH_BREAKP, 0, 0 }, - {WINED3DSIO_CALL, "call", NULL, 0, 1, WINED3DSIH_CALL, WINED3DVS_VERSION(2,0), -1 }, - {WINED3DSIO_CALLNZ, "callnz", NULL, 0, 2, WINED3DSIH_CALLNZ, WINED3DVS_VERSION(2,0), -1 }, - {WINED3DSIO_LOOP, "loop", NULL, 0, 2, WINED3DSIH_LOOP, WINED3DVS_VERSION(2,0), -1 }, - {WINED3DSIO_RET, "ret", NULL, 0, 0, WINED3DSIH_RET, WINED3DVS_VERSION(2,0), -1 }, - {WINED3DSIO_ENDLOOP, "endloop", NULL, 0, 0, WINED3DSIH_ENDLOOP, WINED3DVS_VERSION(2,0), -1 }, - {WINED3DSIO_LABEL, "label", NULL, 0, 1, WINED3DSIH_LABEL, WINED3DVS_VERSION(2,0), -1 }, + {WINED3DSIO_REP , "rep", 0, 1, WINED3DSIH_REP, WINED3DVS_VERSION(2,0), -1 }, + {WINED3DSIO_ENDREP, "endrep", 0, 0, WINED3DSIH_ENDREP, WINED3DVS_VERSION(2,0), -1 }, + {WINED3DSIO_IF, "if", 0, 1, WINED3DSIH_IF, WINED3DVS_VERSION(2,0), -1 }, + {WINED3DSIO_IFC, "ifc", 0, 2, WINED3DSIH_IFC, WINED3DVS_VERSION(2,1), -1 }, + {WINED3DSIO_ELSE, "else", 0, 0, WINED3DSIH_ELSE, WINED3DVS_VERSION(2,0), -1 }, + {WINED3DSIO_ENDIF, "endif", 0, 0, WINED3DSIH_ENDIF, WINED3DVS_VERSION(2,0), -1 }, + {WINED3DSIO_BREAK, "break", 0, 0, WINED3DSIH_BREAK, WINED3DVS_VERSION(2,1), -1 }, + {WINED3DSIO_BREAKC, "breakc", 0, 2, WINED3DSIH_BREAKC, WINED3DVS_VERSION(2,1), -1 }, + {WINED3DSIO_BREAKP, "breakp", 0, 1, WINED3DSIH_BREAKP, 0, 0 }, + {WINED3DSIO_CALL, "call", 0, 1, WINED3DSIH_CALL, WINED3DVS_VERSION(2,0), -1 }, + {WINED3DSIO_CALLNZ, "callnz", 0, 2, WINED3DSIH_CALLNZ, WINED3DVS_VERSION(2,0), -1 }, + {WINED3DSIO_LOOP, "loop", 0, 2, WINED3DSIH_LOOP, WINED3DVS_VERSION(2,0), -1 }, + {WINED3DSIO_RET, "ret", 0, 0, WINED3DSIH_RET, WINED3DVS_VERSION(2,0), -1 }, + {WINED3DSIO_ENDLOOP, "endloop", 0, 0, WINED3DSIH_ENDLOOP, WINED3DVS_VERSION(2,0), -1 }, + {WINED3DSIO_LABEL, "label", 0, 1, WINED3DSIH_LABEL, WINED3DVS_VERSION(2,0), -1 }, - {WINED3DSIO_SETP, "setp", GLNAME_REQUIRE_GLSL, 1, 3, WINED3DSIH_SETP, 0, 0 }, - {WINED3DSIO_TEXLDL, "texldl", NULL, 1, 3, WINED3DSIH_TEXLDL, WINED3DVS_VERSION(3,0), -1 }, - {0, NULL, NULL, 0, 0, 0, 0, 0 } + {WINED3DSIO_SETP, "setp", 1, 3, WINED3DSIH_SETP, 0, 0 }, + {WINED3DSIO_TEXLDL, "texldl", 1, 3, WINED3DSIH_TEXLDL, WINED3DVS_VERSION(3,0), -1 }, + {0, NULL, 0, 0, 0, 0, 0 } }; static void vshader_set_limits( diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 60414ee5437..b0aa000b625 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2132,7 +2132,6 @@ typedef enum COMPARISON_TYPE { typedef struct SHADER_OPCODE { unsigned int opcode; const char* name; - const char* glname; char dst_token; CONST UINT num_params; enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;