d3d10: Remove double declared variable in parse_fx10_variable().
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@ -790,10 +790,9 @@ static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char *
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return E_OUTOFMEMORY;
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return E_OUTOFMEMORY;
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}
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}
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for(i = 0; i < v->annotation_count; ++i)
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for (i = 0; i < v->annotation_count; ++i)
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{
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{
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struct d3d10_effect_variable *a = &v->annotations[i];
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struct d3d10_effect_variable *a = &v->annotations[i];
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HRESULT hr;
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a->effect = v->effect;
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a->effect = v->effect;
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