wined3d: Don't create an END element for wined3d vertex declarations.

Wined3d doesn't need it since it already has the element count.
This commit is contained in:
Henri Verbeet 2009-03-27 10:25:56 +01:00 committed by Alexandre Julliard
parent 9f26fed28d
commit 6f206c75ec
5 changed files with 17 additions and 22 deletions

View File

@ -324,11 +324,6 @@ UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elem
token += parse_token(token); token += parse_token(token);
} }
/* END */
element = *wined3d_elements + element_count++;
element->Stream = 0xFF;
element->Type = WINED3DDECLTYPE_UNUSED;
*d3d8_elements_size = (++token - d3d8_elements) * sizeof(DWORD); *d3d8_elements_size = (++token - d3d8_elements) * sizeof(DWORD);
return element_count; return element_count;

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@ -312,13 +312,16 @@ static UINT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9* d3d9_element
while (element++->Stream != 0xff && element_count++ < 128); while (element++->Stream != 0xff && element_count++ < 128);
if (element_count == 128) { if (element_count == 128) {
return 0; return ~0U;
} }
/* Skip the END element */
--element_count;
*wined3d_elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(WINED3DVERTEXELEMENT)); *wined3d_elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(WINED3DVERTEXELEMENT));
if (!*wined3d_elements) { if (!*wined3d_elements) {
FIXME("Memory allocation failed\n"); FIXME("Memory allocation failed\n");
return 0; return ~0U;
} }
for (i = 0; i < element_count; ++i) { for (i = 0; i < element_count; ++i) {
@ -335,6 +338,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9E
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DVertexDeclaration9Impl *object = NULL; IDirect3DVertexDeclaration9Impl *object = NULL;
WINED3DVERTEXELEMENT* wined3d_elements; WINED3DVERTEXELEMENT* wined3d_elements;
UINT wined3d_element_count;
UINT element_count; UINT element_count;
HRESULT hr = D3D_OK; HRESULT hr = D3D_OK;
@ -344,8 +348,9 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9E
return D3DERR_INVALIDCALL; return D3DERR_INVALIDCALL;
} }
element_count = convert_to_wined3d_declaration(pVertexElements, &wined3d_elements); wined3d_element_count = convert_to_wined3d_declaration(pVertexElements, &wined3d_elements);
if (!element_count) { if (wined3d_element_count == ~0U)
{
FIXME("(%p) : Error parsing vertex declaration\n", This); FIXME("(%p) : Error parsing vertex declaration\n", This);
return D3DERR_INVALIDCALL; return D3DERR_INVALIDCALL;
} }
@ -361,6 +366,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9E
object->lpVtbl = &Direct3DVertexDeclaration9_Vtbl; object->lpVtbl = &Direct3DVertexDeclaration9_Vtbl;
object->ref = 0; object->ref = 0;
element_count = wined3d_element_count + 1;
object->elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(D3DVERTEXELEMENT9)); object->elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(D3DVERTEXELEMENT9));
if (!object->elements) { if (!object->elements) {
HeapFree(GetProcessHeap(), 0, wined3d_elements); HeapFree(GetProcessHeap(), 0, wined3d_elements);
@ -372,7 +378,8 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9E
object->element_count = element_count; object->element_count = element_count;
EnterCriticalSection(&d3d9_cs); EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wineD3DVertexDeclaration, (IUnknown *)object, wined3d_elements, element_count); hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wineD3DVertexDeclaration,
(IUnknown *)object, wined3d_elements, wined3d_element_count);
LeaveCriticalSection(&d3d9_cs); LeaveCriticalSection(&d3d9_cs);
HeapFree(GetProcessHeap(), 0, wined3d_elements); HeapFree(GetProcessHeap(), 0, wined3d_elements);

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@ -2200,8 +2200,6 @@ static unsigned int ConvertFvfToDeclaration(IWineD3DDeviceImpl *This, /* For the
DWORD num_textures = (fvf & WINED3DFVF_TEXCOUNT_MASK) >> WINED3DFVF_TEXCOUNT_SHIFT; DWORD num_textures = (fvf & WINED3DFVF_TEXCOUNT_MASK) >> WINED3DFVF_TEXCOUNT_SHIFT;
DWORD texcoords = (fvf & 0xFFFF0000) >> 16; DWORD texcoords = (fvf & 0xFFFF0000) >> 16;
WINED3DVERTEXELEMENT end_element = WINED3DDECL_END();
WINED3DVERTEXELEMENT *elements = NULL; WINED3DVERTEXELEMENT *elements = NULL;
unsigned int size; unsigned int size;
@ -2210,14 +2208,12 @@ static unsigned int ConvertFvfToDeclaration(IWineD3DDeviceImpl *This, /* For the
/* Compute declaration size */ /* Compute declaration size */
size = has_pos + (has_blend && num_blends > 0) + has_blend_idx + has_normal + size = has_pos + (has_blend && num_blends > 0) + has_blend_idx + has_normal +
has_psize + has_diffuse + has_specular + num_textures + 1; has_psize + has_diffuse + has_specular + num_textures;
/* convert the declaration */ /* convert the declaration */
elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(WINED3DVERTEXELEMENT)); elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(WINED3DVERTEXELEMENT));
if (!elements) if (!elements) return ~0U;
return 0;
elements[size-1] = end_element;
idx = 0; idx = 0;
if (has_pos) { if (has_pos) {
if (!has_blend && (fvf & WINED3DFVF_XYZRHW)) { if (!has_blend && (fvf & WINED3DFVF_XYZRHW)) {
@ -2310,7 +2306,8 @@ static unsigned int ConvertFvfToDeclaration(IWineD3DDeviceImpl *This, /* For the
} }
/* Now compute offsets, and initialize the rest of the fields */ /* Now compute offsets, and initialize the rest of the fields */
for (idx = 0, offset = 0; idx < size-1; idx++) { for (idx = 0, offset = 0; idx < size; ++idx)
{
elements[idx].Stream = 0; elements[idx].Stream = 0;
elements[idx].Method = WINED3DDECLMETHOD_DEFAULT; elements[idx].Method = WINED3DDECLMETHOD_DEFAULT;
elements[idx].Offset = offset; elements[idx].Offset = offset;
@ -2328,7 +2325,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexDeclarationFromFVF(IWineD3D
DWORD hr; DWORD hr;
size = ConvertFvfToDeclaration(This, Fvf, &elements); size = ConvertFvfToDeclaration(This, Fvf, &elements);
if (size == 0) return WINED3DERR_OUTOFVIDEOMEMORY; if (size == ~0U) return WINED3DERR_OUTOFVIDEOMEMORY;
hr = IWineD3DDevice_CreateVertexDeclaration(iface, ppVertexDeclaration, Parent, elements, size); hr = IWineD3DDevice_CreateVertexDeclaration(iface, ppVertexDeclaration, Parent, elements, size);
HeapFree(GetProcessHeap(), 0, elements); HeapFree(GetProcessHeap(), 0, elements);

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@ -206,9 +206,6 @@ HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *This,
} }
} }
/* Skip the END element. */
--element_count;
This->element_count = element_count; This->element_count = element_count;
This->elements = HeapAlloc(GetProcessHeap(), 0, sizeof(*This->elements) * element_count); This->elements = HeapAlloc(GetProcessHeap(), 0, sizeof(*This->elements) * element_count);
if (!This->elements) if (!This->elements)

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@ -846,7 +846,6 @@ typedef enum _WINED3DDECLTYPE
WINED3DDECLTYPE_FLOAT16_4 = 16, WINED3DDECLTYPE_FLOAT16_4 = 16,
WINED3DDECLTYPE_UNUSED = 17, WINED3DDECLTYPE_UNUSED = 17,
} WINED3DDECLTYPE; } WINED3DDECLTYPE;
cpp_quote("#define WINED3DDECL_END() {0xFF, 0, WINED3DDECLTYPE_UNUSED, 0, 0, 0, -1}")
typedef enum _WINED3DDECLUSAGE typedef enum _WINED3DDECLUSAGE
{ {