include: Add ID2D1DeviceContext definition.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Lucian Poston 2018-05-29 21:04:37 +04:30 committed by Alexandre Julliard
parent 3840443958
commit 6f1efb83c4
2 changed files with 300 additions and 0 deletions

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@ -27,7 +27,18 @@ interface ID2D1Properties;
interface IPrintDocumentPackageTarget;
interface ID2D1PrintControl;
interface IWICImagingFactory;
interface IWICColorContext;
interface ID2D1ColorContext;
interface ID2D1Effect;
interface ID2D1GradientStopCollection1;
interface ID2D1ImageBrush;
interface ID2D1BitmapBrush1;
interface ID2D1CommandList;
cpp_quote("#ifndef __dwrite_h__")
/* already defined in dwrite.h but needed for WIDL */
typedef struct DWRITE_GLYPH_RUN_DESCRIPTION DWRITE_GLYPH_RUN_DESCRIPTION;
cpp_quote("#endif /* __dwrite_h__ */")
typedef enum D2D1_DEVICE_CONTEXT_OPTIONS
{
@ -96,7 +107,63 @@ typedef enum D2D1_MAP_OPTIONS
D2D1_MAP_OPTIONS_FORCE_DWORD = 0xffffffff,
} D2D1_MAP_OPTIONS;
typedef enum D2D1_BUFFER_PRECISION
{
D2D1_BUFFER_PRECISION_UNKNOWN = 0x0,
D2D1_BUFFER_PRECISION_8BPC_UNORM = 0x1,
D2D1_BUFFER_PRECISION_8BPC_UNORM_SRGB = 0x2,
D2D1_BUFFER_PRECISION_16BPC_UNORM = 0x3,
D2D1_BUFFER_PRECISION_16BPC_FLOAT = 0x4,
D2D1_BUFFER_PRECISION_32BPC_FLOAT = 0x5,
D2D1_BUFFER_PRECISION_FORCE_DWORD = 0xffffffff,
} D2D1_BUFFER_PRECISION;
typedef enum D2D1_COLOR_INTERPOLATION_MODE
{
D2D1_COLOR_INTERPOLATION_MODE_STRAIGHT = 0x0,
D2D1_COLOR_INTERPOLATION_MODE_PREMULTIPLIED = 0x1,
D2D1_COLOR_INTERPOLATION_MODE_FORCE_DWORD = 0xffffffff,
} D2D1_COLOR_INTERPOLATION_MODE;
typedef enum D2D1_INTERPOLATION_MODE
{
D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR = D2D1_INTERPOLATION_MODE_DEFINITION_NEAREST_NEIGHBOR,
D2D1_INTERPOLATION_MODE_LINEAR = D2D1_INTERPOLATION_MODE_DEFINITION_LINEAR,
D2D1_INTERPOLATION_MODE_CUBIC = D2D1_INTERPOLATION_MODE_DEFINITION_CUBIC,
D2D1_INTERPOLATION_MODE_MULTI_SAMPLE_LINEAR = D2D1_INTERPOLATION_MODE_DEFINITION_MULTI_SAMPLE_LINEAR,
D2D1_INTERPOLATION_MODE_ANISOTROPIC = D2D1_INTERPOLATION_MODE_DEFINITION_ANISOTROPIC,
D2D1_INTERPOLATION_MODE_HIGH_QUALITY_CUBIC = D2D1_INTERPOLATION_MODE_DEFINITION_HIGH_QUALITY_CUBIC,
D2D1_INTERPOLATION_MODE_FORCE_DWORD = 0xffffffff,
} D2D1_INTERPOLATION_MODE;
typedef enum D2D1_COMPOSITE_MODE
{
D2D1_COMPOSITE_MODE_SOURCE_OVER = 0x0,
D2D1_COMPOSITE_MODE_DESTINATION_OVER = 0x1,
D2D1_COMPOSITE_MODE_SOURCE_IN = 0x2,
D2D1_COMPOSITE_MODE_DESTINATION_IN = 0x3,
D2D1_COMPOSITE_MODE_SOURCE_OUT = 0x4,
D2D1_COMPOSITE_MODE_DESTINATION_OUT = 0x5,
D2D1_COMPOSITE_MODE_SOURCE_ATOP = 0x6,
D2D1_COMPOSITE_MODE_DESTINATION_ATOP = 0x7,
D2D1_COMPOSITE_MODE_XOR = 0x8,
D2D1_COMPOSITE_MODE_PLUS = 0x9,
D2D1_COMPOSITE_MODE_SOURCE_COPY = 0xa,
D2D1_COMPOSITE_MODE_BOUNDED_SOURCE_COPY = 0xb,
D2D1_COMPOSITE_MODE_MASK_INVERT = 0xc,
D2D1_COMPOSITE_MODE_FORCE_DWORD = 0xffffffff,
} D2D1_COMPOSITE_MODE;
typedef enum D2D1_LAYER_OPTIONS1
{
D2D1_LAYER_OPTIONS1_NONE = 0x0,
D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND = 0x1,
D2D1_LAYER_OPTIONS1_IGNORE_ALPHA = 0x2,
D2D1_LAYER_OPTIONS1_FORCE_DWORD = 0xffffffff,
} D2D1_LAYER_OPTIONS1;
typedef struct D2D1_PROPERTY_BINDING D2D1_PROPERTY_BINDING;
typedef D2D_MATRIX_4X4_F D2D1_MATRIX_4X4_F;
typedef struct D2D1_STROKE_STYLE_PROPERTIES1
{
@ -134,6 +201,54 @@ typedef struct D2D1_MAPPED_RECT
BYTE *bits;
} D2D1_MAPPED_RECT;
typedef struct D2D1_BITMAP_PROPERTIES1
{
D2D1_PIXEL_FORMAT pixelFormat;
float dpiX;
float dpiY;
D2D1_BITMAP_OPTIONS bitmapOptions;
ID2D1ColorContext *colorContext;
} D2D1_BITMAP_PROPERTIES1;
typedef struct D2D1_IMAGE_BRUSH_PROPERTIES
{
D2D1_RECT_F sourceRectangle;
D2D1_EXTEND_MODE extendModeX;
D2D1_EXTEND_MODE extendModeY;
D2D1_INTERPOLATION_MODE interpolationMode;
} D2D1_IMAGE_BRUSH_PROPERTIES;
typedef struct D2D1_BITMAP_BRUSH_PROPERTIES1
{
D2D1_EXTEND_MODE extendModeX;
D2D1_EXTEND_MODE extendModeY;
D2D1_INTERPOLATION_MODE interpolationMode;
} D2D1_BITMAP_BRUSH_PROPERTIES1;
typedef struct D2D1_RENDERING_CONTROLS
{
D2D1_BUFFER_PRECISION bufferPrecision;
D2D1_SIZE_U tileSize;
} D2D1_RENDERING_CONTROLS;
typedef struct D2D1_LAYER_PARAMETERS1
{
D2D1_RECT_F contentBounds;
ID2D1Geometry *geometricMask;
D2D1_ANTIALIAS_MODE maskAntialiasMode;
D2D1_MATRIX_3X2_F maskTransform;
float opacity;
ID2D1Brush *opacityBrush;
D2D1_LAYER_OPTIONS1 layerOptions;
} D2D1_LAYER_PARAMETERS1;
typedef struct D2D1_EFFECT_INPUT_DESCRIPTION
{
ID2D1Effect *effect;
UINT32 inputIndex;
D2D1_RECT_F inputRectangle;
} D2D1_EFFECT_INPUT_DESCRIPTION;
typedef HRESULT (__stdcall *PD2D1_EFFECT_FACTORY)(IUnknown **effect);
[
@ -183,6 +298,175 @@ interface ID2D1Device : ID2D1Resource
);
}
[
object,
uuid(e8f7fe7a-191c-466d-ad95-975678bda998),
local,
]
interface ID2D1DeviceContext : ID2D1RenderTarget
{
HRESULT CreateBitmap(
[in] D2D1_SIZE_U size,
[in] const void *src_data,
[in] UINT32 pitch,
[in] const D2D1_BITMAP_PROPERTIES1 *desc,
[out] ID2D1Bitmap1 **bitmap
);
HRESULT CreateBitmapFromWicBitmap(
[in] IWICBitmapSource *bitmap_source,
[in] const D2D1_BITMAP_PROPERTIES1 *desc,
[out] ID2D1Bitmap1 **bitmap
);
HRESULT CreateColorContext(
[in] D2D1_COLOR_SPACE space,
[in] const BYTE *profile,
[in] UINT32 profile_size,
[out] ID2D1ColorContext **color_context
);
HRESULT CreateColorContextFromFilename(
[in] const WCHAR *filename,
[out] ID2D1ColorContext **color_context
);
HRESULT CreateColorContextFromWicColorContext(
[in] IWICColorContext *wic_color_context,
[out] ID2D1ColorContext **color_context
);
HRESULT CreateBitmapFromDxgiSurface(
[in] IDXGISurface *surface,
[in] const D2D1_BITMAP_PROPERTIES1 *desc,
[out] ID2D1Bitmap1 **bitmap
);
HRESULT CreateEffect(
[in] REFCLSID effect_id,
[out] ID2D1Effect **effect
);
HRESULT CreateGradientStopCollection(
[in] const D2D1_GRADIENT_STOP *stops,
[in] UINT32 stop_count,
[in] D2D1_COLOR_SPACE preinterpolation_space,
[in] D2D1_COLOR_SPACE postinterpolation_space,
[in] D2D1_BUFFER_PRECISION buffer_precision,
[in] D2D1_EXTEND_MODE extend_mode,
[in] D2D1_COLOR_INTERPOLATION_MODE color_interpolation_mode,
[out] ID2D1GradientStopCollection1 **gradient
);
HRESULT CreateImageBrush(
[in] ID2D1Image *image,
[in] const D2D1_IMAGE_BRUSH_PROPERTIES *image_brush_desc,
[in] const D2D1_BRUSH_PROPERTIES *brush_desc,
[out] ID2D1ImageBrush **brush
);
HRESULT CreateBitmapBrush(
[in] ID2D1Bitmap *bitmap,
[in] const D2D1_BITMAP_BRUSH_PROPERTIES1 *bitmap_brush_desc,
[in] const D2D1_BRUSH_PROPERTIES *brush_desc,
[out] ID2D1BitmapBrush1 **bitmap_brush
);
HRESULT CreateCommandList(
[out] ID2D1CommandList **command_list
);
BOOL IsDxgiFormatSupported(
[in] DXGI_FORMAT format
);
BOOL IsBufferPrecisionSupported(
[in] D2D1_BUFFER_PRECISION buffer_precision
);
void GetImageLocalBounds(
[in] ID2D1Image *image,
[out] D2D1_RECT_F *local_bounds
);
HRESULT GetImageWorldBounds(
[in] ID2D1Image *image,
[out] D2D1_RECT_F *world_bounds
);
HRESULT GetGlyphRunWorldBounds(
[in] D2D1_POINT_2F baseline_origin,
[in] const DWRITE_GLYPH_RUN *glyph_run,
[in] DWRITE_MEASURING_MODE measuring_mode,
[out] D2D1_RECT_F *bounds
);
void GetDevice(
[out] ID2D1Device **device
);
void SetTarget(
[in] ID2D1Image *target
);
void GetTarget(
[out] ID2D1Image **target
);
void SetRenderingControls(
[in] const D2D1_RENDERING_CONTROLS *rendering_controls
);
void GetRenderingControls(
[out] D2D1_RENDERING_CONTROLS *rendering_controls
);
void SetPrimitiveBlend(
[in] D2D1_PRIMITIVE_BLEND primitive_blend
);
D2D1_PRIMITIVE_BLEND GetPrimitiveBlend();
void SetUnitMode(
[in] D2D1_UNIT_MODE unit_mode
);
D2D1_UNIT_MODE GetUnitMode();
void DrawGlyphRun(
[in] D2D1_POINT_2F baseline_origin,
[in] const DWRITE_GLYPH_RUN *glyph_run,
[in] const DWRITE_GLYPH_RUN_DESCRIPTION *glyph_run_desc,
[in] ID2D1Brush *brush,
[in] DWRITE_MEASURING_MODE measuring_mode
);
void DrawImage(
[in] ID2D1Image *image,
[in] const D2D1_POINT_2F *target_offset,
[in] const D2D1_RECT_F *image_rect,
[in] D2D1_INTERPOLATION_MODE interpolation_mode,
[in] D2D1_COMPOSITE_MODE composite_mode
);
void DrawGdiMetafile(
[in] ID2D1GdiMetafile *metafile,
[in] const D2D1_POINT_2F *target_offset
);
void DrawBitmap(
[in] ID2D1Bitmap *bitmap,
[in] const D2D1_RECT_F *dst_rect,
[in] float opacity,
[in] D2D1_INTERPOLATION_MODE interpolation_mode,
[in] const D2D1_RECT_F *src_rect,
[in] const D2D1_MATRIX_4X4_F *perspective_transform
);
void PushLayer(
[in] const D2D1_LAYER_PARAMETERS1 *layer_parameters,
[in] ID2D1Layer *layer
);
HRESULT InvalidateEffectInputRectangle(
[in] ID2D1Effect *effect,
[in] UINT32 input,
[in] const D2D1_RECT_F *input_rect
);
HRESULT GetEffectInvalidRectangleCount(
[in] ID2D1Effect *effect,
[out] UINT32 *rect_count
);
HRESULT GetEffectInvalidRectangles(
[in] ID2D1Effect *effect,
[out] D2D1_RECT_F *rectangles,
[in] UINT32 rect_count
);
HRESULT GetEffectRequiredInputRectangles(
[in] ID2D1Effect *effect,
[in] const D2D1_RECT_F *image_rect,
[in] const D2D1_EFFECT_INPUT_DESCRIPTION *desc,
[out] D2D1_RECT_F *input_rect,
[in] UINT32 input_count
);
void FillOpacityMask(
[in] ID2D1Bitmap *mask,
[in] ID2D1Brush *brush,
[in] const D2D1_RECT_F *dst_rect,
[in] const D2D1_RECT_F *src_rect
);
}
[
object,
uuid(bb12d362-daee-4b9a-aa1d-14ba401cfa1f),

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@ -61,3 +61,19 @@ typedef struct D2D_SIZE_U
UINT32 width;
UINT32 height;
} D2D_SIZE_U, D2D1_SIZE_U;
typedef struct D2D_MATRIX_4X4_F
{
union
{
struct
{
float _11, _12, _13, _14;
float _21, _22, _23, _24;
float _31, _32, _33, _34;
float _41, _42, _43, _44;
};
float m[4][4];
};
} D2D_MATRIX_4X4_F;