d3d11/tests: Add test for predication state refcounting.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5227,11 +5227,13 @@ static void test_private_data(void)
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static void test_state_refcounting(const D3D_FEATURE_LEVEL feature_level)
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{
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ID3D11RasterizerState *rasterizer_state, *tmp_rasterizer_state;
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ID3D11Predicate *predicate, *tmp_predicate;
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ID3D11SamplerState *sampler, *tmp_sampler;
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ID3D11ShaderResourceView *srv, *tmp_srv;
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ID3D11RenderTargetView *rtv, *tmp_rtv;
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D3D11_RASTERIZER_DESC rasterizer_desc;
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D3D11_TEXTURE2D_DESC texture_desc;
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D3D11_QUERY_DESC predicate_desc;
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D3D11_SAMPLER_DESC sampler_desc;
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struct device_desc device_desc;
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ID3D11DeviceContext *context;
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@ -5340,6 +5342,23 @@ static void test_state_refcounting(const D3D_FEATURE_LEVEL feature_level)
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refcount = ID3D11RenderTargetView_Release(tmp_rtv);
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ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
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/* ID3D11Predicate */
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if (feature_level >= D3D_FEATURE_LEVEL_10_0)
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{
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predicate_desc.Query = D3D11_QUERY_OCCLUSION_PREDICATE;
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predicate_desc.MiscFlags = 0;
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hr = ID3D11Device_CreatePredicate(device, &predicate_desc, &predicate);
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ok(SUCCEEDED(hr), "Failed to create predicate, hr %#x.\n", hr);
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ID3D11DeviceContext_SetPredication(context, predicate, TRUE);
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refcount = ID3D11Predicate_Release(predicate);
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ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
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ID3D11DeviceContext_GetPredication(context, &tmp_predicate, NULL);
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ok(tmp_predicate == predicate, "Got predicate %p, expected %p.\n", tmp_predicate, predicate);
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refcount = ID3D11Predicate_Release(tmp_predicate);
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ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
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}
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ID3D11DeviceContext_Release(context);
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refcount = ID3D11Device_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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