wined3d: Copy the module handle to a local variable in wined3d_cs_run().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2569,11 +2569,16 @@ static DWORD WINAPI wined3d_cs_run(void *ctx)
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unsigned int spin_count = 0;
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unsigned int spin_count = 0;
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struct wined3d_cs *cs = ctx;
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struct wined3d_cs *cs = ctx;
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enum wined3d_cs_op opcode;
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enum wined3d_cs_op opcode;
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HMODULE wined3d_module;
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unsigned int poll = 0;
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unsigned int poll = 0;
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LONG tail;
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LONG tail;
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TRACE("Started.\n");
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TRACE("Started.\n");
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/* Copy the module handle to a local variable to avoid racing with the
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* thread freeing "cs" before the FreeLibraryAndExitThread() call. */
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wined3d_module = cs->wined3d_module;
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list_init(&cs->query_poll_list);
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list_init(&cs->query_poll_list);
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cs->thread_id = GetCurrentThreadId();
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cs->thread_id = GetCurrentThreadId();
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for (;;)
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for (;;)
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@ -2621,7 +2626,7 @@ static DWORD WINAPI wined3d_cs_run(void *ctx)
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cs->queue[WINED3D_CS_QUEUE_MAP].tail = cs->queue[WINED3D_CS_QUEUE_MAP].head;
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cs->queue[WINED3D_CS_QUEUE_MAP].tail = cs->queue[WINED3D_CS_QUEUE_MAP].head;
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cs->queue[WINED3D_CS_QUEUE_DEFAULT].tail = cs->queue[WINED3D_CS_QUEUE_DEFAULT].head;
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cs->queue[WINED3D_CS_QUEUE_DEFAULT].tail = cs->queue[WINED3D_CS_QUEUE_DEFAULT].head;
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TRACE("Stopped.\n");
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TRACE("Stopped.\n");
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FreeLibraryAndExitThread(cs->wined3d_module, 0);
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FreeLibraryAndExitThread(wined3d_module, 0);
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}
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}
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struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device)
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struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device)
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