d3drm: Implement IDirect3DRMLight_[Get|Set]Penumbra.

This commit is contained in:
André Hentschel 2012-06-07 13:42:39 +02:00 committed by Alexandre Julliard
parent e89d2f4d34
commit 6e9cbf1b2e
1 changed files with 7 additions and 4 deletions

View File

@ -39,6 +39,7 @@ typedef struct {
D3DVALUE lattenuation;
D3DVALUE qattenuation;
D3DVALUE umbra;
D3DVALUE penumbra;
} IDirect3DRMLightImpl;
static inline IDirect3DRMLightImpl *impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
@ -239,9 +240,11 @@ static HRESULT WINAPI IDirect3DRMLightImpl_SetPenumbra(IDirect3DRMLight* iface,
{
IDirect3DRMLightImpl *This = impl_from_IDirect3DRMLight(iface);
FIXME("(%p/%p)->(%f): stub\n", iface, This, penumbra);
TRACE("(%p/%p)->(%f)\n", iface, This, penumbra);
return E_NOTIMPL;
This->penumbra = penumbra;
return D3DRM_OK;
}
static HRESULT WINAPI IDirect3DRMLightImpl_SetConstantAttenuation(IDirect3DRMLight* iface,
@ -302,9 +305,9 @@ static D3DVALUE WINAPI IDirect3DRMLightImpl_GetPenumbra(IDirect3DRMLight* iface)
{
IDirect3DRMLightImpl *This = impl_from_IDirect3DRMLight(iface);
FIXME("(%p/%p)->(): stub\n", iface, This);
TRACE("(%p/%p)->()\n", iface, This);
return 0;
return This->penumbra;
}
static D3DVALUE WINAPI IDirect3DRMLightImpl_GetConstantAttenuation(IDirect3DRMLight* iface)