d3drm: Implement IDirect3DRMLight_[Get|Set]Penumbra.
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@ -39,6 +39,7 @@ typedef struct {
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D3DVALUE lattenuation;
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D3DVALUE qattenuation;
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D3DVALUE umbra;
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D3DVALUE penumbra;
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} IDirect3DRMLightImpl;
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static inline IDirect3DRMLightImpl *impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
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@ -239,9 +240,11 @@ static HRESULT WINAPI IDirect3DRMLightImpl_SetPenumbra(IDirect3DRMLight* iface,
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{
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IDirect3DRMLightImpl *This = impl_from_IDirect3DRMLight(iface);
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FIXME("(%p/%p)->(%f): stub\n", iface, This, penumbra);
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TRACE("(%p/%p)->(%f)\n", iface, This, penumbra);
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return E_NOTIMPL;
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This->penumbra = penumbra;
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return D3DRM_OK;
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}
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static HRESULT WINAPI IDirect3DRMLightImpl_SetConstantAttenuation(IDirect3DRMLight* iface,
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@ -302,9 +305,9 @@ static D3DVALUE WINAPI IDirect3DRMLightImpl_GetPenumbra(IDirect3DRMLight* iface)
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{
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IDirect3DRMLightImpl *This = impl_from_IDirect3DRMLight(iface);
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FIXME("(%p/%p)->(): stub\n", iface, This);
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TRACE("(%p/%p)->()\n", iface, This);
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return 0;
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return This->penumbra;
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}
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static D3DVALUE WINAPI IDirect3DRMLightImpl_GetConstantAttenuation(IDirect3DRMLight* iface)
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