d3dx9_36/tests: Make test_texture_shader() static.
Signed-off-by: Francois Gouget <fgouget@free.fr> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2007,7 +2007,7 @@ static void test_D3DXSaveTextureToFileInMemory(IDirect3DDevice9 *device)
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IDirect3DVolumeTexture9_Release(volume_texture);
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}
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void test_texture_shader(void)
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static void test_texture_shader(void)
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{
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static const DWORD shader_zero[] = {0x0};
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static const DWORD shader_invalid[] = {0xeeee0100};
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