d3dx9_36/tests: Make test_texture_shader() static.

Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Francois Gouget 2017-01-07 14:41:52 +01:00 committed by Alexandre Julliard
parent fdbfd0f0b3
commit 6e92cdacf1
1 changed files with 1 additions and 1 deletions

View File

@ -2007,7 +2007,7 @@ static void test_D3DXSaveTextureToFileInMemory(IDirect3DDevice9 *device)
IDirect3DVolumeTexture9_Release(volume_texture);
}
void test_texture_shader(void)
static void test_texture_shader(void)
{
static const DWORD shader_zero[] = {0x0};
static const DWORD shader_invalid[] = {0xeeee0100};