ddraw: Rename "wineD3DVertexDeclaration" to "wined3d_declaration".
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -553,7 +553,7 @@ struct d3d_vertex_buffer
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/*** WineD3D and ddraw links ***/
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/*** WineD3D and ddraw links ***/
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struct wined3d_buffer *wined3d_buffer;
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struct wined3d_buffer *wined3d_buffer;
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struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
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struct wined3d_vertex_declaration *wined3d_declaration;
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struct ddraw *ddraw;
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struct ddraw *ddraw;
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/*** Storage for D3D7 specific things ***/
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/*** Storage for D3D7 specific things ***/
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@ -4276,7 +4276,7 @@ static HRESULT d3d_device7_DrawPrimitiveVB(IDirect3DDevice7 *iface, D3DPRIMITIVE
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stride = get_flexible_vertex_size(vb_impl->fvf);
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stride = get_flexible_vertex_size(vb_impl->fvf);
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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wined3d_device_set_vertex_declaration(device->wined3d_device, vb_impl->wineD3DVertexDeclaration);
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wined3d_device_set_vertex_declaration(device->wined3d_device, vb_impl->wined3d_declaration);
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if (FAILED(hr = wined3d_device_set_stream_source(device->wined3d_device,
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if (FAILED(hr = wined3d_device_set_stream_source(device->wined3d_device,
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0, vb_impl->wined3d_buffer, 0, stride)))
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0, vb_impl->wined3d_buffer, 0, stride)))
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{
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{
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@ -4375,7 +4375,7 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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wined3d_device_set_vertex_declaration(device->wined3d_device, vb_impl->wineD3DVertexDeclaration);
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wined3d_device_set_vertex_declaration(device->wined3d_device, vb_impl->wined3d_declaration);
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hr = d3d_device_prepare_index_buffer(device, index_count * sizeof(WORD));
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hr = d3d_device_prepare_index_buffer(device, index_count * sizeof(WORD));
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if (FAILED(hr))
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if (FAILED(hr))
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@ -158,7 +158,7 @@ static ULONG WINAPI d3d_vertex_buffer7_Release(IDirect3DVertexBuffer7 *iface)
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if (curVB == buffer->wined3d_buffer)
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if (curVB == buffer->wined3d_buffer)
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wined3d_device_set_stream_source(buffer->ddraw->wined3d_device, 0, NULL, 0, 0);
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wined3d_device_set_stream_source(buffer->ddraw->wined3d_device, 0, NULL, 0, 0);
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wined3d_vertex_declaration_decref(buffer->wineD3DVertexDeclaration);
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wined3d_vertex_declaration_decref(buffer->wined3d_declaration);
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wined3d_buffer_decref(buffer->wined3d_buffer);
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wined3d_buffer_decref(buffer->wined3d_buffer);
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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@ -383,7 +383,7 @@ static HRESULT WINAPI d3d_vertex_buffer7_ProcessVertices(IDirect3DVertexBuffer7
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wined3d_device_set_stream_source(device_impl->wined3d_device,
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wined3d_device_set_stream_source(device_impl->wined3d_device,
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0, src_buffer_impl->wined3d_buffer, 0, get_flexible_vertex_size(src_buffer_impl->fvf));
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0, src_buffer_impl->wined3d_buffer, 0, get_flexible_vertex_size(src_buffer_impl->fvf));
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wined3d_device_set_vertex_declaration(device_impl->wined3d_device, src_buffer_impl->wineD3DVertexDeclaration);
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wined3d_device_set_vertex_declaration(device_impl->wined3d_device, src_buffer_impl->wined3d_declaration);
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hr = wined3d_device_process_vertices(device_impl->wined3d_device, src_idx, dst_idx,
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hr = wined3d_device_process_vertices(device_impl->wined3d_device, src_idx, dst_idx,
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count, dst_buffer_impl->wined3d_buffer, NULL, flags, dst_buffer_impl->fvf);
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count, dst_buffer_impl->wined3d_buffer, NULL, flags, dst_buffer_impl->fvf);
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@ -603,15 +603,14 @@ HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **vertex_buf,
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goto end;
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goto end;
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}
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}
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buffer->wineD3DVertexDeclaration = ddraw_find_decl(ddraw, desc->dwFVF);
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if (!(buffer->wined3d_declaration = ddraw_find_decl(ddraw, desc->dwFVF)))
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if (!buffer->wineD3DVertexDeclaration)
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{
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{
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ERR("Failed to find vertex declaration for fvf %#x.\n", desc->dwFVF);
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ERR("Failed to find vertex declaration for fvf %#x.\n", desc->dwFVF);
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wined3d_buffer_decref(buffer->wined3d_buffer);
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wined3d_buffer_decref(buffer->wined3d_buffer);
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hr = DDERR_INVALIDPARAMS;
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hr = DDERR_INVALIDPARAMS;
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goto end;
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goto end;
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}
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}
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wined3d_vertex_declaration_incref(buffer->wineD3DVertexDeclaration);
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wined3d_vertex_declaration_incref(buffer->wined3d_declaration);
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end:
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end:
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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