wined3d: Remove some unused methods from the IWineD3DVertexShader interface.
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@ -1451,14 +1451,6 @@ DECLARE_INTERFACE_(IWineD3DVertexShader,IWineD3DBaseShader)
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/*** IWineD3DVertexShader methods ***/
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STDMETHOD(GetDevice)(THIS_ IWineD3DDevice** ppDevice) PURE;
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STDMETHOD(GetFunction)(THIS_ VOID *pData, UINT *pSizeOfData) PURE;
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STDMETHOD(SetConstantB)(THIS_ UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) PURE;
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STDMETHOD(SetConstantI)(THIS_ UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount) PURE;
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STDMETHOD(SetConstantF)(THIS_ UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount) PURE;
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STDMETHOD(GetConstantB)(THIS_ UINT StartRegister, BOOL* pConstantData, UINT BoolCount) PURE;
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STDMETHOD(GetConstantI)(THIS_ UINT StartRegister, INT* pConstantData, UINT Vector4iCount) PURE;
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STDMETHOD(GetConstantF)(THIS_ UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount) PURE;
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/* Internal Interfaces */
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STDMETHOD_(DWORD, GetVersion)(THIS) PURE;
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};
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#undef INTERFACE
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@ -1475,13 +1467,6 @@ DECLARE_INTERFACE_(IWineD3DVertexShader,IWineD3DBaseShader)
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/*** IWineD3DVertexShader methods ***/
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#define IWineD3DVertexShader_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
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#define IWineD3DVertexShader_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
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#define IWineD3DVertexShader_SetConstantB(p,a,b,c) (p)->lpVtbl->SetConstantB(p,a,b,c)
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#define IWineD3DVertexShader_SetConstantI(p,a,b,c) (p)->lpVtbl->SetConstantI(p,a,b,c)
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#define IWineD3DVertexShader_SetConstantF(p,a,b,c) (p)->lpVtbl->SetConstantF(p,a,b,c)
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#define IWineD3DVertexShader_GetConstantB(p,a,b,c) (p)->lpVtbl->GetConstantB(p,a,b,c)
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#define IWineD3DVertexShader_GetConstantI(p,a,b,c) (p)->lpVtbl->GetConstantI(p,a,b,c)
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#define IWineD3DVertexShader_GetConstantF(p,a,b,c) (p)->lpVtbl->GetConstantF(p,a,b,c)
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#define IWineD3DVertexShader_GetVersion(p) (p)->lpVtbl->GetVersion(p)
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#endif
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/*****************************************************************************
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