wined3d: Remove some unused methods from the IWineD3DVertexShader interface.

This commit is contained in:
H. Verbeet 2007-01-22 19:38:29 +01:00 committed by Alexandre Julliard
parent 7c40799df0
commit 6e58579e8f
1 changed files with 0 additions and 15 deletions

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@ -1451,14 +1451,6 @@ DECLARE_INTERFACE_(IWineD3DVertexShader,IWineD3DBaseShader)
/*** IWineD3DVertexShader methods ***/
STDMETHOD(GetDevice)(THIS_ IWineD3DDevice** ppDevice) PURE;
STDMETHOD(GetFunction)(THIS_ VOID *pData, UINT *pSizeOfData) PURE;
STDMETHOD(SetConstantB)(THIS_ UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) PURE;
STDMETHOD(SetConstantI)(THIS_ UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount) PURE;
STDMETHOD(SetConstantF)(THIS_ UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount) PURE;
STDMETHOD(GetConstantB)(THIS_ UINT StartRegister, BOOL* pConstantData, UINT BoolCount) PURE;
STDMETHOD(GetConstantI)(THIS_ UINT StartRegister, INT* pConstantData, UINT Vector4iCount) PURE;
STDMETHOD(GetConstantF)(THIS_ UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount) PURE;
/* Internal Interfaces */
STDMETHOD_(DWORD, GetVersion)(THIS) PURE;
};
#undef INTERFACE
@ -1475,13 +1467,6 @@ DECLARE_INTERFACE_(IWineD3DVertexShader,IWineD3DBaseShader)
/*** IWineD3DVertexShader methods ***/
#define IWineD3DVertexShader_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
#define IWineD3DVertexShader_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
#define IWineD3DVertexShader_SetConstantB(p,a,b,c) (p)->lpVtbl->SetConstantB(p,a,b,c)
#define IWineD3DVertexShader_SetConstantI(p,a,b,c) (p)->lpVtbl->SetConstantI(p,a,b,c)
#define IWineD3DVertexShader_SetConstantF(p,a,b,c) (p)->lpVtbl->SetConstantF(p,a,b,c)
#define IWineD3DVertexShader_GetConstantB(p,a,b,c) (p)->lpVtbl->GetConstantB(p,a,b,c)
#define IWineD3DVertexShader_GetConstantI(p,a,b,c) (p)->lpVtbl->GetConstantI(p,a,b,c)
#define IWineD3DVertexShader_GetConstantF(p,a,b,c) (p)->lpVtbl->GetConstantF(p,a,b,c)
#define IWineD3DVertexShader_GetVersion(p) (p)->lpVtbl->GetVersion(p)
#endif
/*****************************************************************************