d3d9: Handle stateblocks in d3d9_device_SetLight().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2191,7 +2191,9 @@ static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD inde
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/* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
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wined3d_mutex_lock();
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hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
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hr = wined3d_stateblock_set_light(device->update_state, index, (const struct wined3d_light *)light);
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if (SUCCEEDED(hr) && !device->recording)
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hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
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wined3d_mutex_unlock();
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return hr;
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