wined3d: Acquire references to vertex buffers for command lists by inspecting CS packets.

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Jan Sikorski 2022-01-25 11:51:39 +01:00 committed by Alexandre Julliard
parent c36351be1e
commit 6e0e2bef5d
1 changed files with 26 additions and 0 deletions

View File

@ -3671,6 +3671,19 @@ static void wined3d_cs_packet_decref_objects(const struct wined3d_cs_packet *pac
break;
}
case WINED3D_CS_OP_SET_STREAM_SOURCES:
{
struct wined3d_cs_set_stream_sources *op;
op = (struct wined3d_cs_set_stream_sources *)packet->data;
for (i = 0; i < op->count; ++i)
{
if (op->streams[i].buffer)
wined3d_buffer_decref(op->streams[i].buffer);
}
break;
}
default:
break;
}
@ -3860,6 +3873,19 @@ static void wined3d_cs_packet_incref_objects(struct wined3d_cs_packet *packet)
break;
}
case WINED3D_CS_OP_SET_STREAM_SOURCES:
{
struct wined3d_cs_set_stream_sources *op;
op = (struct wined3d_cs_set_stream_sources *)packet->data;
for (i = 0; i < op->count; ++i)
{
if (op->streams[i].buffer)
wined3d_buffer_incref(op->streams[i].buffer);
}
break;
}
default:
break;
}