wined3d: Acquire references to vertex buffers for command lists by inspecting CS packets.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3671,6 +3671,19 @@ static void wined3d_cs_packet_decref_objects(const struct wined3d_cs_packet *pac
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break;
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}
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case WINED3D_CS_OP_SET_STREAM_SOURCES:
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{
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struct wined3d_cs_set_stream_sources *op;
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op = (struct wined3d_cs_set_stream_sources *)packet->data;
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for (i = 0; i < op->count; ++i)
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{
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if (op->streams[i].buffer)
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wined3d_buffer_decref(op->streams[i].buffer);
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}
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break;
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}
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default:
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break;
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}
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@ -3860,6 +3873,19 @@ static void wined3d_cs_packet_incref_objects(struct wined3d_cs_packet *packet)
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break;
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}
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case WINED3D_CS_OP_SET_STREAM_SOURCES:
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{
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struct wined3d_cs_set_stream_sources *op;
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op = (struct wined3d_cs_set_stream_sources *)packet->data;
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for (i = 0; i < op->count; ++i)
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{
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if (op->streams[i].buffer)
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wined3d_buffer_incref(op->streams[i].buffer);
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}
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break;
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}
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default:
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break;
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}
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