diff --git a/dlls/d3dx9_36/math.c b/dlls/d3dx9_36/math.c index c151b6a6d26..deb52d2dd66 100644 --- a/dlls/d3dx9_36/math.c +++ b/dlls/d3dx9_36/math.c @@ -53,7 +53,7 @@ D3DXVECTOR4* WINAPI D3DXVec2TransformArray( D3DXVECTOR4* out, UINT outstride, CONST D3DXVECTOR2* in, UINT instride, CONST D3DXMATRIX* matrix, UINT elements) { - unsigned int i; + UINT i; TRACE("\n"); for (i = 0; i < elements; ++i) { D3DXVec2Transform( @@ -71,7 +71,7 @@ D3DXVECTOR2* WINAPI D3DXVec2TransformCoordArray( D3DXVECTOR2* out, UINT outstride, CONST D3DXVECTOR2* in, UINT instride, CONST D3DXMATRIX* matrix, UINT elements) { - unsigned int i; + UINT i; TRACE("\n"); for (i = 0; i < elements; ++i) { D3DXVec2TransformCoord( @@ -89,7 +89,7 @@ D3DXVECTOR2* WINAPI D3DXVec2TransformNormalArray( D3DXVECTOR2* out, UINT outstride, CONST D3DXVECTOR2 *in, UINT instride, CONST D3DXMATRIX *matrix, UINT elements) { - unsigned int i; + UINT i; TRACE("\n"); for (i = 0; i < elements; ++i) { D3DXVec2TransformNormal( @@ -110,7 +110,7 @@ D3DXVECTOR3* WINAPI D3DXVec3ProjectArray( CONST D3DVIEWPORT9* viewport, CONST D3DXMATRIX* projection, CONST D3DXMATRIX* view, CONST D3DXMATRIX* world, UINT elements) { - unsigned int i; + UINT i; TRACE("\n"); for (i = 0; i < elements; ++i) { D3DXVec3Project( @@ -128,7 +128,7 @@ D3DXVECTOR4* WINAPI D3DXVec3TransformArray( D3DXVECTOR4* out, UINT outstride, CONST D3DXVECTOR3* in, UINT instride, CONST D3DXMATRIX* matrix, UINT elements) { - unsigned int i; + UINT i; TRACE("\n"); for (i = 0; i < elements; ++i) { D3DXVec3Transform( @@ -146,7 +146,7 @@ D3DXVECTOR3* WINAPI D3DXVec3TransformCoordArray( D3DXVECTOR3* out, UINT outstride, CONST D3DXVECTOR3* in, UINT instride, CONST D3DXMATRIX* matrix, UINT elements) { - unsigned int i; + UINT i; TRACE("\n"); for (i = 0; i < elements; ++i) { D3DXVec3TransformCoord( @@ -164,7 +164,7 @@ D3DXVECTOR3* WINAPI D3DXVec3TransformNormalArray( D3DXVECTOR3* out, UINT outstride, CONST D3DXVECTOR3* in, UINT instride, CONST D3DXMATRIX* matrix, UINT elements) { - unsigned int i; + UINT i; TRACE("\n"); for (i = 0; i < elements; ++i) { D3DXVec3TransformNormal( @@ -183,7 +183,7 @@ D3DXVECTOR3* WINAPI D3DXVec3UnprojectArray( CONST D3DVIEWPORT9* viewport, CONST D3DXMATRIX* projection, CONST D3DXMATRIX* view, CONST D3DXMATRIX* world, UINT elements) { - unsigned int i; + UINT i; TRACE("\n"); for (i = 0; i < elements; ++i) { D3DXVec3Unproject( @@ -201,7 +201,7 @@ D3DXVECTOR4* WINAPI D3DXVec4TransformArray( D3DXVECTOR4* out, UINT outstride, CONST D3DXVECTOR4* in, UINT instride, CONST D3DXMATRIX* matrix, UINT elements) { - unsigned int i; + UINT i; TRACE("\n"); for (i = 0; i < elements; ++i) { D3DXVec4Transform(