d3d11: Implement d3d11_immediate_context_IASetPrimitiveTopology().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -39,6 +39,12 @@ static inline struct d3d11_immediate_context *impl_from_ID3D11DeviceContext(ID3D
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return CONTAINING_RECORD(iface, struct d3d11_immediate_context, ID3D11DeviceContext_iface);
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return CONTAINING_RECORD(iface, struct d3d11_immediate_context, ID3D11DeviceContext_iface);
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}
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}
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static inline struct d3d_device *device_from_immediate_ID3D11DeviceContext(ID3D11DeviceContext *iface)
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{
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struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext(iface);
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return CONTAINING_RECORD(context, struct d3d_device, immediate_context);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_QueryInterface(ID3D11DeviceContext *iface,
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static HRESULT STDMETHODCALLTYPE d3d11_immediate_context_QueryInterface(ID3D11DeviceContext *iface,
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REFIID riid, void **out)
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REFIID riid, void **out)
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{
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{
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@ -249,7 +255,13 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_GSSetShader(ID3D11DeviceCo
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static void STDMETHODCALLTYPE d3d11_immediate_context_IASetPrimitiveTopology(ID3D11DeviceContext *iface,
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static void STDMETHODCALLTYPE d3d11_immediate_context_IASetPrimitiveTopology(ID3D11DeviceContext *iface,
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D3D11_PRIMITIVE_TOPOLOGY topology)
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D3D11_PRIMITIVE_TOPOLOGY topology)
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{
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{
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FIXME("iface %p, topology %u stub!\n", iface, topology);
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struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
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TRACE("iface %p, topology %u.\n", iface, topology);
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wined3d_mutex_lock();
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wined3d_device_set_primitive_type(device->wined3d_device, (enum wined3d_primitive_type)topology);
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wined3d_mutex_unlock();
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}
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}
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static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetShaderResources(ID3D11DeviceContext *iface,
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static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetShaderResources(ID3D11DeviceContext *iface,
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