dsound: Fix calcplayposition to handle mixed amount > buffer length better.
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@ -444,13 +444,11 @@ DWORD DSOUND_CalcPlayPosition(IDirectSoundBufferImpl *This, DWORD pplay, DWORD p
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TRACE("this back-offset=%d\n", pmix);
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/* sanity */
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if(pmix > This->buflen){
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ERR("Bad length in CalcPlayPosition!\n");
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return 0;
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}
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if(pmix > This->buflen)
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WARN("Mixed length (%d) is longer then buffer length (%d)\n", pmix, This->buflen);
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/* subtract from our last mixed position */
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if (bplay < pmix) bplay += This->buflen; /* wraparound */
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while (bplay < pmix) bplay += This->buflen; /* wraparound */
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bplay -= pmix;
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/* check for lead-in */
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@ -461,9 +459,9 @@ DWORD DSOUND_CalcPlayPosition(IDirectSoundBufferImpl *This, DWORD pplay, DWORD p
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}
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/* sanity */
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if(bplay > This->buflen){
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ERR("Bad play position in CalcPlayPosition!\n");
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return 0;
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if (bplay >= This->buflen){
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FIXME("Bad play position. bplay: %d, buflen: %d\n", bplay, This->buflen);
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bplay %= This->buflen;
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}
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/* return the result */
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