wined3d: Recognize the SM4 dcl_constantBuffer opcode.
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2ad5808996
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@ -5101,6 +5101,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_CRS */ shader_hw_map2gl,
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/* WINED3DSIH_CUT */ NULL,
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/* WINED3DSIH_DCL */ shader_hw_nop,
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/* WINED3DSIH_DCL_CONSTANT_BUFFER */ shader_hw_nop,
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/* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_hw_nop,
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/* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_hw_nop,
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/* WINED3DSIH_DCL_VERTICES_OUT */ shader_hw_nop,
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@ -5120,6 +5120,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_CRS */ shader_glsl_cross,
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/* WINED3DSIH_CUT */ shader_glsl_cut,
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/* WINED3DSIH_DCL */ shader_glsl_nop,
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/* WINED3DSIH_DCL_CONSTANT_BUFFER */ shader_glsl_nop,
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/* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_glsl_nop,
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/* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_glsl_nop,
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/* WINED3DSIH_DCL_VERTICES_OUT */ shader_glsl_nop,
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@ -50,6 +50,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_CRS */ "crs",
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/* WINED3DSIH_CUT */ "cut",
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/* WINED3DSIH_DCL */ "dcl",
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/* WINED3DSIH_DCL_CONSTANT_BUFFER */ "dcl_constantBuffer",
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/* WINED3DSIH_DCL_INPUT_PRIMITIVE */ "dcl_inputPrimitive",
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/* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ "dcl_outputTopology",
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/* WINED3DSIH_DCL_VERTICES_OUT */ "dcl_maxOutputVertexCount",
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@ -1367,6 +1368,12 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
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TRACE(" ");
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shader_dump_dst_param(&ins.declaration.semantic.reg, &shader_version);
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}
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else if (ins.handler_idx == WINED3DSIH_DCL_CONSTANT_BUFFER)
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{
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TRACE("%s ", shader_opcode_names[ins.handler_idx]);
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shader_dump_src_param(&ins.declaration.src, &shader_version);
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TRACE(", %s", ins.flags & WINED3DSI_INDEXED_DYNAMIC ? "dynamicIndexed" : "immediateIndexed");
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}
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else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PRIMITIVE
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|| ins.handler_idx == WINED3DSIH_DCL_OUTPUT_TOPOLOGY)
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{
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@ -32,6 +32,9 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
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#define WINED3D_SM4_PRIMITIVE_TYPE_SHIFT 11
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#define WINED3D_SM4_PRIMITIVE_TYPE_MASK (0x7 << WINED3D_SM4_PRIMITIVE_TYPE_SHIFT)
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#define WINED3D_SM4_INDEX_TYPE_SHIFT 11
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#define WINED3D_SM4_INDEX_TYPE_MASK (0x1 << WINED3D_SM4_INDEX_TYPE_SHIFT)
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#define WINED3D_SM4_OPCODE_MASK 0xff
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#define WINED3D_SM4_REGISTER_MODIFIER (1 << 31)
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@ -102,6 +105,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM4_OP_USHR = 0x55,
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WINED3D_SM4_OP_UTOF = 0x56,
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WINED3D_SM4_OP_XOR = 0x57,
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WINED3D_SM4_OP_DCL_CONSTANT_BUFFER = 0x59,
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WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY = 0x5c,
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WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d,
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WINED3D_SM4_OP_DCL_VERTICES_OUT = 0x5e,
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@ -222,6 +226,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM4_OP_USHR, WINED3DSIH_USHR, "U", "UU"},
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{WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, "F", "U"},
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{WINED3D_SM4_OP_XOR, WINED3DSIH_XOR, "U", "UU"},
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{WINED3D_SM4_OP_DCL_CONSTANT_BUFFER, WINED3DSIH_DCL_CONSTANT_BUFFER, "", ""},
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{WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY, WINED3DSIH_DCL_OUTPUT_TOPOLOGY, "", ""},
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{WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE, WINED3DSIH_DCL_INPUT_PRIMITIVE, "", ""},
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{WINED3D_SM4_OP_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT, "", ""},
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@ -592,7 +597,14 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
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FIXME("Skipping modifier 0x%08x.\n", modifier);
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}
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if (opcode == WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY)
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if (opcode == WINED3D_SM4_OP_DCL_CONSTANT_BUFFER)
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{
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shader_sm4_read_src_param(priv, &p, WINED3D_DATA_FLOAT,
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&ins->declaration.src, NULL);
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if (opcode_token & WINED3D_SM4_INDEX_TYPE_MASK)
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ins->flags |= WINED3DSI_INDEXED_DYNAMIC;
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}
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else if (opcode == WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY)
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{
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enum wined3d_sm4_output_primitive_type primitive_type;
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@ -374,8 +374,9 @@ enum wined3d_shader_dst_modifier
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};
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/* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
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#define WINED3DSI_TEXLD_PROJECT 1
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#define WINED3DSI_TEXLD_BIAS 2
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#define WINED3DSI_TEXLD_PROJECT 0x1
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#define WINED3DSI_TEXLD_BIAS 0x2
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#define WINED3DSI_INDEXED_DYNAMIC 0x4
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enum wined3d_shader_rel_op
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{
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@ -439,6 +440,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_CRS,
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WINED3DSIH_CUT,
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WINED3DSIH_DCL,
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WINED3DSIH_DCL_CONSTANT_BUFFER,
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WINED3DSIH_DCL_INPUT_PRIMITIVE,
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WINED3DSIH_DCL_OUTPUT_TOPOLOGY,
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WINED3DSIH_DCL_VERTICES_OUT,
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@ -670,6 +672,7 @@ struct wined3d_shader_instruction
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{
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struct wined3d_shader_semantic semantic;
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enum wined3d_primitive_type primitive_type;
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struct wined3d_shader_src_param src;
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UINT count;
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} declaration;
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};
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