d3d10core/tests: Check that shader resource view implements ID3D11ShaderResourceView.
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@ -887,6 +887,7 @@ static void test_create_shader_resource_view(void)
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ID3D10Device *device, *tmp;
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ID3D10Texture2D *texture;
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ID3D10Buffer *buffer;
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IUnknown *iface;
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HRESULT hr;
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if (!(device = create_device()))
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@ -925,6 +926,11 @@ static void test_create_shader_resource_view(void)
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ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
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ID3D10Device_Release(tmp);
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hr = ID3D10ShaderResourceView_QueryInterface(srview, &IID_ID3D11ShaderResourceView, (void **)&iface);
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ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
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"Shader resource view should implement ID3D11ShaderResourceView.\n");
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if (SUCCEEDED(hr)) IUnknown_Release(iface);
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ID3D10ShaderResourceView_Release(srview);
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ID3D10Buffer_Release(buffer);
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@ -954,6 +960,11 @@ static void test_create_shader_resource_view(void)
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U(srv_desc).Texture2D.MostDetailedMip);
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ok(U(srv_desc).Texture2D.MipLevels == 10, "Got unexpected MipLevels %u.\n", U(srv_desc).Texture2D.MipLevels);
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hr = ID3D10ShaderResourceView_QueryInterface(srview, &IID_ID3D11ShaderResourceView, (void **)&iface);
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ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
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"Shader resource view should implement ID3D11ShaderResourceView.\n");
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if (SUCCEEDED(hr)) IUnknown_Release(iface);
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ID3D10ShaderResourceView_Release(srview);
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ID3D10Texture2D_Release(texture);
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