wined3d: Get resource info from the texture in surface_blt_special().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2621,35 +2621,39 @@ static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RE
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struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
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const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter)
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{
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struct wined3d_device *device = dst_surface->resource.device;
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struct wined3d_texture *dst_texture = dst_surface->container;
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struct wined3d_device *device = dst_texture->resource.device;
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const struct wined3d_surface *rt = wined3d_rendertarget_view_get_surface(device->fb.render_targets[0]);
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struct wined3d_swapchain *src_swapchain, *dst_swapchain;
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struct wined3d_texture *src_texture;
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TRACE("dst_surface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, fx %p, filter %s.\n",
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dst_surface, wine_dbgstr_rect(dst_rect), src_surface, wine_dbgstr_rect(src_rect),
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flags, fx, debug_d3dtexturefiltertype(filter));
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/* Get the swapchain. One of the surfaces has to be a primary surface */
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if (dst_surface->resource.pool == WINED3D_POOL_SYSTEM_MEM)
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if (dst_texture->resource.pool == WINED3D_POOL_SYSTEM_MEM)
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{
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WARN("Destination is in sysmem, rejecting gl blt\n");
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return WINED3DERR_INVALIDCALL;
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}
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dst_swapchain = dst_surface->container->swapchain;
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dst_swapchain = dst_texture->swapchain;
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if (src_surface)
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{
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if (src_surface->resource.pool == WINED3D_POOL_SYSTEM_MEM)
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src_texture = src_surface->container;
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if (src_texture->resource.pool == WINED3D_POOL_SYSTEM_MEM)
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{
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WARN("Src is in sysmem, rejecting gl blt\n");
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return WINED3DERR_INVALIDCALL;
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}
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src_swapchain = src_surface->container->swapchain;
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src_swapchain = src_texture->swapchain;
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}
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else
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{
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src_texture = NULL;
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src_swapchain = NULL;
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}
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@ -2698,8 +2702,8 @@ static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RE
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BOOL stretchx;
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/* P8 read back is not implemented */
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if (src_surface->resource.format->id == WINED3DFMT_P8_UINT
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|| dst_surface->resource.format->id == WINED3DFMT_P8_UINT)
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if (src_texture->resource.format->id == WINED3DFMT_P8_UINT
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|| dst_texture->resource.format->id == WINED3DFMT_P8_UINT)
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{
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TRACE("P8 read back not supported by frame buffer to texture blit\n");
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return WINED3DERR_INVALIDCALL;
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