wined3d: Get rid of the mostly unused SRGB_BOTH enum value.
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@ -2341,14 +2341,8 @@ static void context_setup_target(struct wined3d_device *device,
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{
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/* Read the back buffer of the old drawable into the destination texture. */
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if (context->current_rt->texture_name_srgb)
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{
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surface_internal_preload(context->current_rt, SRGB_BOTH);
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}
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else
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{
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surface_internal_preload(context->current_rt, SRGB_RGB);
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}
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surface_internal_preload(context->current_rt, SRGB_SRGB);
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surface_internal_preload(context->current_rt, SRGB_RGB);
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surface_modify_location(context->current_rt, SFLAG_INDRAWABLE, FALSE);
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}
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}
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@ -683,9 +683,6 @@ static void texture2d_preload(struct wined3d_texture *texture, enum WINED3DSRGB
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srgb_mode = FALSE;
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break;
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case SRGB_BOTH:
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texture2d_preload(texture, SRGB_RGB);
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/* Fallthrough */
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case SRGB_SRGB:
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srgb_mode = TRUE;
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break;
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@ -1876,7 +1876,6 @@ enum WINED3DSRGB
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SRGB_ANY = 0, /* Uses the cached value(e.g. external calls) */
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SRGB_RGB = 1, /* Loads the rgb texture */
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SRGB_SRGB = 2, /* Loads the srgb texture */
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SRGB_BOTH = 3, /* Loads both textures */
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};
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struct gl_texture
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