d2d1: Implement d2d_d3d_render_target_CreateLayer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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b332c1a6d5
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6d638b9e28
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@ -11,6 +11,7 @@ C_SRCS = \
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factory.c \
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geometry.c \
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hwnd_render_target.c \
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layer.c \
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mesh.c \
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render_target.c \
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state_block.c \
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@ -236,6 +236,16 @@ struct d2d_stroke_style
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HRESULT d2d_stroke_style_init(struct d2d_stroke_style *style, ID2D1Factory *factory,
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const D2D1_STROKE_STYLE_PROPERTIES *desc, const float *dashes, UINT32 dash_count) DECLSPEC_HIDDEN;
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struct d2d_layer
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{
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ID2D1Layer ID2D1Layer_iface;
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LONG refcount;
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ID2D1Factory *factory;
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};
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HRESULT d2d_layer_create(ID2D1Factory *factory, struct d2d_layer **layer) DECLSPEC_HIDDEN;
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struct d2d_mesh
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{
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ID2D1Mesh ID2D1Mesh_iface;
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@ -0,0 +1,115 @@
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/*
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* Copyright 2017 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "d2d1_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d2d);
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static inline struct d2d_layer *impl_from_ID2D1Layer(ID2D1Layer *iface)
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{
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return CONTAINING_RECORD(iface, struct d2d_layer, ID2D1Layer_iface);
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}
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static HRESULT STDMETHODCALLTYPE d2d_layer_QueryInterface(ID2D1Layer *iface, REFIID iid, void **out)
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{
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TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
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if (IsEqualGUID(iid, &IID_ID2D1Layer)
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|| IsEqualGUID(iid, &IID_ID2D1Resource)
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|| IsEqualGUID(iid, &IID_IUnknown))
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{
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ID2D1Layer_AddRef(iface);
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d2d_layer_AddRef(ID2D1Layer *iface)
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{
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struct d2d_layer *layer = impl_from_ID2D1Layer(iface);
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ULONG refcount = InterlockedIncrement(&layer->refcount);
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TRACE("%p increasing refcount to %u.\n", iface, refcount);
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE d2d_layer_Release(ID2D1Layer *iface)
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{
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struct d2d_layer *layer = impl_from_ID2D1Layer(iface);
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ULONG refcount = InterlockedDecrement(&layer->refcount);
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TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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if (!refcount)
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{
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ID2D1Factory_Release(layer->factory);
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HeapFree(GetProcessHeap(), 0, layer);
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}
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return refcount;
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}
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static void STDMETHODCALLTYPE d2d_layer_GetFactory(ID2D1Layer *iface, ID2D1Factory **factory)
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{
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struct d2d_layer *layer = impl_from_ID2D1Layer(iface);
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TRACE("iface %p, factory %p.\n", iface, factory);
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ID2D1Factory_AddRef(*factory = layer->factory);
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}
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static D2D1_SIZE_F * STDMETHODCALLTYPE d2d_layer_GetSize(ID2D1Layer *iface, D2D1_SIZE_F *size)
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{
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FIXME("iface %p, size %p stub!\n", iface, size);
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size->width = 0;
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size->height = 0;
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return size;
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}
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static const struct ID2D1LayerVtbl d2d_layer_vtbl =
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{
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d2d_layer_QueryInterface,
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d2d_layer_AddRef,
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d2d_layer_Release,
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d2d_layer_GetFactory,
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d2d_layer_GetSize,
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};
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HRESULT d2d_layer_create(ID2D1Factory *factory, struct d2d_layer **layer)
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{
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if (!(*layer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**layer))))
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return E_OUTOFMEMORY;
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(*layer)->ID2D1Layer_iface.lpVtbl = &d2d_layer_vtbl;
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(*layer)->refcount = 1;
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ID2D1Factory_AddRef((*layer)->factory = factory);
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TRACE("Created layer %p.\n", *layer);
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return S_OK;
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}
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@ -458,9 +458,16 @@ static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateCompatibleRenderTar
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static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateLayer(ID2D1RenderTarget *iface,
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const D2D1_SIZE_F *size, ID2D1Layer **layer)
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{
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FIXME("iface %p, size %p, layer %p stub!\n", iface, size, layer);
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struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
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struct d2d_layer *object;
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HRESULT hr;
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return E_NOTIMPL;
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TRACE("iface %p, size %p, layer %p.\n", iface, size, layer);
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if (SUCCEEDED(hr = d2d_layer_create(render_target->factory, &object)))
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*layer = &object->ID2D1Layer_iface;
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return hr;
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}
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static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateMesh(ID2D1RenderTarget *iface, ID2D1Mesh **mesh)
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@ -4528,6 +4528,50 @@ todo_wine
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ID2D1Factory_Release(factory);
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}
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static void test_layer(void)
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{
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ID2D1Factory *factory, *layer_factory;
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IDXGISwapChain *swapchain;
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ID2D1RenderTarget *rt;
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ID3D10Device1 *device;
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IDXGISurface *surface;
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ID2D1Layer *layer;
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ULONG refcount;
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HWND window;
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HRESULT hr;
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if (!(device = create_device()))
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{
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skip("Failed to create device, skipping tests.\n");
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return;
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}
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window = create_window();
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swapchain = create_swapchain(device, window, TRUE);
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hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGISurface, (void **)&surface);
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ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);
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rt = create_render_target(surface);
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ok(!!rt, "Failed to create render target.\n");
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ID2D1RenderTarget_GetFactory(rt, &factory);
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ID2D1RenderTarget_SetDpi(rt, 192.0f, 48.0f);
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ID2D1RenderTarget_SetAntialiasMode(rt, D2D1_ANTIALIAS_MODE_ALIASED);
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hr = ID2D1RenderTarget_CreateLayer(rt, NULL, &layer);
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ok(SUCCEEDED(hr), "Failed to create layer, hr %#x.\n", hr);
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ID2D1Layer_GetFactory(layer, &layer_factory);
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ok(layer_factory == factory, "Got unexpected layer factory %p, expected %p.\n", layer_factory, factory);
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ID2D1Factory_Release(layer_factory);
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ID2D1Layer_Release(layer);
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ID2D1RenderTarget_Release(rt);
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refcount = ID2D1Factory_Release(factory);
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ok(!refcount, "Factory has %u references left.\n", refcount);
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IDXGISurface_Release(surface);
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IDXGISwapChain_Release(swapchain);
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ID3D10Device1_Release(device);
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DestroyWindow(window);
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}
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START_TEST(d2d1)
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{
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test_clip();
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@ -4552,4 +4596,5 @@ START_TEST(d2d1)
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test_gradient();
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test_draw_geometry();
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test_gdi_interop();
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test_layer();
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}
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