wined3d: Add a few more WINED3DFMT formats to be recognized.
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@ -86,6 +86,10 @@ const char* debug_d3dformat(WINED3DFORMAT fmt) {
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FMT_TO_STR(WINED3DFMT_R16F);
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FMT_TO_STR(WINED3DFMT_G16R16F);
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FMT_TO_STR(WINED3DFMT_A16B16G16R16F);
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FMT_TO_STR(WINED3DFMT_R32F);
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FMT_TO_STR(WINED3DFMT_G32R32F);
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FMT_TO_STR(WINED3DFMT_A32B32G32R32F);
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FMT_TO_STR(WINED3DFMT_CxV8U8);
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#undef FMT_TO_STR
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default:
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FIXME("Unrecognized %u D3DFORMAT!\n", fmt);
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