From 6d27cdc17a3a04bb95e59eb71882a8b56117790a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A9r=C3=B4me=20Gardou?= Date: Wed, 12 Nov 2008 08:59:39 +0100 Subject: [PATCH] d3dx8: Implement D3DXMatrixStack_RotateYawPitchRollLocal. --- dlls/d3dx8/math.c | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/dlls/d3dx8/math.c b/dlls/d3dx8/math.c index ccd90092787..c56c1c03278 100644 --- a/dlls/d3dx8/math.c +++ b/dlls/d3dx8/math.c @@ -805,9 +805,15 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRoll(ID3DXMatrixStack * static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRollLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z) { + D3DXMATRIX temp; ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface; - FIXME("(%p) : stub\n",This); - return E_NOTIMPL; + + TRACE("iface %p\n", iface); + + D3DXMatrixRotationYawPitchRoll(&temp, x, y, z); + D3DXMatrixMultiply(&This->stack[This->current], &temp, &This->stack[This->current]); + + return D3D_OK; } static HRESULT WINAPI ID3DXMatrixStackImpl_Scale(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)