d3dx9/tests: Get rid of unnecessary ifs.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -403,11 +403,15 @@ static void test_find_shader_comment(void)
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static void test_get_shader_constant_table_ex(void)
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{
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D3DXCONSTANT_DESC constant_desc_save;
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ID3DXConstantTable *constant_table;
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D3DXCONSTANT_DESC constant_desc;
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D3DXCONSTANTTABLE_DESC desc;
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D3DXHANDLE constant;
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HRESULT hr;
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void *data;
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DWORD size;
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D3DXCONSTANTTABLE_DESC desc;
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UINT nb;
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constant_table = (ID3DXConstantTable *)0xdeadbeef;
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hr = D3DXGetShaderConstantTableEx(NULL, 0, &constant_table);
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@ -453,115 +457,104 @@ static void test_get_shader_constant_table_ex(void)
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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ok(constant_table != NULL, "D3DXGetShaderConstantTableEx() failed, got NULL\n");
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if (constant_table)
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{
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size = ID3DXConstantTable_GetBufferSize(constant_table);
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ok(size == 28, "Got result %x, expected 28\n", size);
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size = ID3DXConstantTable_GetBufferSize(constant_table);
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ok(size == 28, "Got result %x, expected 28\n", size);
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data = ID3DXConstantTable_GetBufferPointer(constant_table);
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ok(!memcmp(data, shader_with_ctab + 6, size), "Retrieved wrong CTAB data\n");
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data = ID3DXConstantTable_GetBufferPointer(constant_table);
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ok(!memcmp(data, shader_with_ctab + 6, size), "Retrieved wrong CTAB data\n");
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hr = ID3DXConstantTable_GetDesc(constant_table, NULL);
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ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
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hr = ID3DXConstantTable_GetDesc(constant_table, NULL);
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ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
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hr = ID3DXConstantTable_GetDesc(constant_table, &desc);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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ok(desc.Creator == (const char *)data + 0x10, "Got result %p, expected %p\n",
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desc.Creator, (const char *)data + 0x10);
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ok(desc.Version == D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc.Version, D3DVS_VERSION(3, 0));
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ok(desc.Constants == 0, "Got result %x, expected 0\n", desc.Constants);
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hr = ID3DXConstantTable_GetDesc(constant_table, &desc);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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ok(desc.Creator == (const char *)data + 0x10, "Got result %p, expected %p\n",
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desc.Creator, (const char *)data + 0x10);
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ok(desc.Version == D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc.Version, D3DVS_VERSION(3, 0));
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ok(desc.Constants == 0, "Got result %x, expected 0\n", desc.Constants);
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ID3DXConstantTable_Release(constant_table);
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}
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ID3DXConstantTable_Release(constant_table);
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hr = D3DXGetShaderConstantTableEx(shader_with_ctab_constants, 0, &constant_table);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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ok(constant_table != NULL, "D3DXGetShaderConstantTableEx() failed, got NULL\n");
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if (constant_table)
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{
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D3DXHANDLE constant;
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D3DXCONSTANT_DESC constant_desc;
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D3DXCONSTANT_DESC constant_desc_save;
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UINT nb;
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/* Test GetDesc */
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hr = ID3DXConstantTable_GetDesc(constant_table, &desc);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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ok(!strcmp(desc.Creator, "Wine project"), "Got result '%s', expected 'Wine project'\n", desc.Creator);
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ok(desc.Version == D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc.Version, D3DVS_VERSION(3, 0));
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ok(desc.Constants == 3, "Got result %x, expected 3\n", desc.Constants);
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/* Test GetDesc */
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hr = ID3DXConstantTable_GetDesc(constant_table, &desc);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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ok(!strcmp(desc.Creator, "Wine project"), "Got result '%s', expected 'Wine project'\n", desc.Creator);
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ok(desc.Version == D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc.Version, D3DVS_VERSION(3, 0));
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ok(desc.Constants == 3, "Got result %x, expected 3\n", desc.Constants);
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/* Test GetConstant */
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constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 0);
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ok(constant != NULL, "No constant found\n");
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hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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ok(!strcmp(constant_desc.Name, "Constant1"), "Got result '%s', expected 'Constant1'\n",
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/* Test GetConstant */
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constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 0);
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ok(constant != NULL, "No constant found\n");
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hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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ok(!strcmp(constant_desc.Name, "Constant1"), "Got result '%s', expected 'Constant1'\n",
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constant_desc.Name);
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ok(constant_desc.Class == D3DXPC_VECTOR, "Got result %x, expected %u (D3DXPC_VECTOR)\n",
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ok(constant_desc.Class == D3DXPC_VECTOR, "Got result %x, expected %u (D3DXPC_VECTOR)\n",
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constant_desc.Class, D3DXPC_VECTOR);
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ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
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ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
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constant_desc.Type, D3DXPT_FLOAT);
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ok(constant_desc.Rows == 1, "Got result %x, expected 1\n", constant_desc.Rows);
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ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
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ok(constant_desc.Rows == 1, "Got result %x, expected 1\n", constant_desc.Rows);
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ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
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constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 1);
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ok(constant != NULL, "No constant found\n");
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hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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ok(!strcmp(constant_desc.Name, "Constant2"), "Got result '%s', expected 'Constant2'\n",
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constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 1);
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ok(constant != NULL, "No constant found\n");
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hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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ok(!strcmp(constant_desc.Name, "Constant2"), "Got result '%s', expected 'Constant2'\n",
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constant_desc.Name);
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ok(constant_desc.Class == D3DXPC_MATRIX_COLUMNS, "Got result %x, expected %u (D3DXPC_MATRIX_COLUMNS)\n",
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ok(constant_desc.Class == D3DXPC_MATRIX_COLUMNS, "Got result %x, expected %u (D3DXPC_MATRIX_COLUMNS)\n",
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constant_desc.Class, D3DXPC_MATRIX_COLUMNS);
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ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
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ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
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constant_desc.Type, D3DXPT_FLOAT);
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ok(constant_desc.Rows == 4, "Got result %x, expected 1\n", constant_desc.Rows);
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ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
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ok(constant_desc.Rows == 4, "Got result %x, expected 1\n", constant_desc.Rows);
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ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
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constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 2);
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ok(constant != NULL, "No constant found\n");
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hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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ok(!strcmp(constant_desc.Name, "Constant3"), "Got result '%s', expected 'Constant3'\n",
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constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 2);
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ok(constant != NULL, "No constant found\n");
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hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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ok(!strcmp(constant_desc.Name, "Constant3"), "Got result '%s', expected 'Constant3'\n",
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constant_desc.Name);
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ok(constant_desc.Class == D3DXPC_MATRIX_COLUMNS, "Got result %x, expected %u (D3DXPC_MATRIX_COLUMNS)\n",
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ok(constant_desc.Class == D3DXPC_MATRIX_COLUMNS, "Got result %x, expected %u (D3DXPC_MATRIX_COLUMNS)\n",
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constant_desc.Class, D3DXPC_MATRIX_COLUMNS);
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ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
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ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
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constant_desc.Type, D3DXPT_FLOAT);
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ok(constant_desc.Rows == 4, "Got result %x, expected 1\n", constant_desc.Rows);
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ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
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constant_desc_save = constant_desc; /* For GetConstantDesc test */
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ok(constant_desc.Rows == 4, "Got result %x, expected 1\n", constant_desc.Rows);
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ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
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constant_desc_save = constant_desc; /* For GetConstantDesc test */
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constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 3);
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ok(constant == NULL, "Got result %p, expected NULL\n", constant);
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constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 3);
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ok(constant == NULL, "Got result %p, expected NULL\n", constant);
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/* Test GetConstantByName */
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constant = ID3DXConstantTable_GetConstantByName(constant_table, NULL, "Constant unknown");
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ok(constant == NULL, "Got result %p, expected NULL\n", constant);
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constant = ID3DXConstantTable_GetConstantByName(constant_table, NULL, "Constant3");
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ok(constant != NULL, "No constant found\n");
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hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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ok(!memcmp(&constant_desc, &constant_desc_save, sizeof(D3DXCONSTANT_DESC)), "Got different constant data\n");
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/* Test GetConstantByName */
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constant = ID3DXConstantTable_GetConstantByName(constant_table, NULL, "Constant unknown");
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ok(constant == NULL, "Got result %p, expected NULL\n", constant);
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constant = ID3DXConstantTable_GetConstantByName(constant_table, NULL, "Constant3");
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ok(constant != NULL, "No constant found\n");
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hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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ok(!memcmp(&constant_desc, &constant_desc_save, sizeof(D3DXCONSTANT_DESC)), "Got different constant data\n");
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/* Test GetConstantDesc */
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constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 0);
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ok(constant != NULL, "No constant found\n");
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hr = ID3DXConstantTable_GetConstantDesc(constant_table, NULL, &constant_desc, &nb);
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ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
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hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, NULL, &nb);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, NULL);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant unknown", &constant_desc, &nb);
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ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
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hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant3", &constant_desc, &nb);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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ok(!memcmp(&constant_desc, &constant_desc_save, sizeof(D3DXCONSTANT_DESC)), "Got different constant data\n");
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/* Test GetConstantDesc */
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constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 0);
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ok(constant != NULL, "No constant found\n");
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hr = ID3DXConstantTable_GetConstantDesc(constant_table, NULL, &constant_desc, &nb);
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ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
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hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, NULL, &nb);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, NULL);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant unknown", &constant_desc, &nb);
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ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
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hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant3", &constant_desc, &nb);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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ok(!memcmp(&constant_desc, &constant_desc_save, sizeof(D3DXCONSTANT_DESC)), "Got different constant data\n");
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ID3DXConstantTable_Release(constant_table);
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}
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ID3DXConstantTable_Release(constant_table);
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hr = D3DXGetShaderConstantTableEx(fx_shader_with_ctab, 0, &constant_table);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
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