diff --git a/dlls/d3d8/shader.c b/dlls/d3d8/shader.c index 0692fd94f5c..eee4983c9e8 100644 --- a/dlls/d3d8/shader.c +++ b/dlls/d3d8/shader.c @@ -2364,18 +2364,24 @@ HRESULT WINAPI IDirect3DPixelShaderImpl_GetConstantF(IDirect3DPixelShaderImpl* T /*********************************************************************** * ValidateVertexShader (D3D8.@) + * + * PARAMS + * toto result? */ -BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int param1, int param2, LPVOID toto/* result? */) { - +BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int param1, int param2, LPVOID toto) +{ FIXME("(void): stub: pFunction %p, param1 %d, param2 %d, result? %p\n", pFunction, param1, param2, toto); return 0; } /*********************************************************************** - * * ValidatePixelShader (D3D8.@) - * */ -BOOL WINAPI ValidatePixelShader(LPVOID pFunction, int param1, int param2, LPVOID toto/* result? */) { - + * ValidatePixelShader (D3D8.@) + * + * PARAMS + * toto result? + */ +BOOL WINAPI ValidatePixelShader(LPVOID pFunction, int param1, int param2, LPVOID toto) +{ FIXME("(void): stub: pFunction %p, param1 %d, param2 %d, result? %p\n", pFunction, param1, param2, toto); return TRUE; } diff --git a/dlls/d3d9/d3d9_main.c b/dlls/d3d9/d3d9_main.c index 3bbc9336e83..e249a322b6f 100644 --- a/dlls/d3d9/d3d9_main.c +++ b/dlls/d3d9/d3d9_main.c @@ -72,16 +72,24 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) { /*********************************************************************** * ValidateVertexShader (D3D9.@) + * + * PARAMS + * toto result? */ -BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int param1, int param2, LPVOID toto/* result? */) { +BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int param1, int param2, LPVOID toto) +{ FIXME("(void): stub: %p %d %d %p\n", pFunction, param1, param2, toto); return TRUE; } /*********************************************************************** * ValidatePixelShader (D3D9.@) + * + * PARAMS + * toto result? */ -BOOL WINAPI ValidatePixelShader(LPVOID pFunction, int param1, int param2, LPVOID toto/* result?*/) { +BOOL WINAPI ValidatePixelShader(LPVOID pFunction, int param1, int param2, LPVOID toto) +{ FIXME("(void): stub: %p %d %d %p\n", pFunction, param1, param2, toto); return TRUE; }