d3d11: Handle D3D_DRIVER_TYPE_WARP in D3D11CreateDevice().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -202,6 +202,8 @@ HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_t
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switch(driver_type)
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switch(driver_type)
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{
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{
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case D3D_DRIVER_TYPE_WARP:
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FIXME("WARP driver not implemented, falling back to hardware.\n");
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case D3D_DRIVER_TYPE_HARDWARE:
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case D3D_DRIVER_TYPE_HARDWARE:
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{
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{
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hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter);
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hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter);
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