wined3d: Get rid of the "opengl" field in struct wined3d_adapter.
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@ -1188,7 +1188,7 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
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if (device->d3d_initialized)
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return WINED3DERR_INVALIDCALL;
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if (!device->adapter->opengl)
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if (device->wined3d->flags & WINED3D_NO3D)
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return WINED3DERR_INVALIDCALL;
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device->valid_rt_mask = 0;
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@ -5137,8 +5137,7 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapte
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WINEDDSCAPS_VISIBLE;
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caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
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/* Set D3D caps if OpenGL is available. */
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if (adapter->opengl)
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if (!(wined3d->flags & WINED3D_NO3D))
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{
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caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
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WINEDDSCAPS_MIPMAP |
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@ -5601,7 +5600,6 @@ static BOOL InitAdapters(struct wined3d *wined3d)
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select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
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fillGLAttribFuncs(&adapter->gl_info);
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adapter->opengl = TRUE;
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}
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wined3d->adapter_count = 1;
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TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
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@ -1569,8 +1569,6 @@ struct wined3d_driver_info
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struct wined3d_adapter
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{
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UINT ordinal;
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BOOL opengl;
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POINT monitorPoint;
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enum wined3d_format_id screen_format;
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