wined3d: Simplify remove_vbos().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -391,18 +391,19 @@ static void remove_vbos(struct wined3d_context *context,
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{
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unsigned int i;
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for (i = 0; i < (sizeof(s->elements) / sizeof(*s->elements)); ++i)
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for (i = 0; i < ARRAY_SIZE(s->elements); ++i)
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{
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struct wined3d_stream_info_element *e;
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if (!(s->use_map & (1u << i))) continue;
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if (!(s->use_map & (1u << i)))
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continue;
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e = &s->elements[i];
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if (e->data.buffer_object)
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{
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struct wined3d_buffer *vb = state->streams[e->stream_idx].buffer;
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e->data.buffer_object = 0;
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e->data.addr = (BYTE *)((ULONG_PTR)e->data.addr + (ULONG_PTR)wined3d_buffer_load_sysmem(vb, context));
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e->data.addr += (ULONG_PTR)wined3d_buffer_load_sysmem(vb, context);
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}
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}
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}
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