winex11: Simplify ConvertPixelFormatWGLtoGLX.
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@ -894,21 +894,17 @@ static WineGLPixelFormat* ConvertPixelFormatWGLtoGLX(Display *display, int iPixe
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/* Check if the pixelformat is valid. Note that it is legal to pass an invalid
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* iPixelFormat in case of probing the number of pixelformats.
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*/
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if((iPixelFormat <= 0) || (iPixelFormat > WineGLPixelFormatListSize)) {
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if((iPixelFormat > 0) && (iPixelFormat <= WineGLPixelFormatListSize) &&
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((WineGLPixelFormatList[iPixelFormat-1].offscreenOnly == FALSE) ||
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AllowOffscreen)) {
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res = &WineGLPixelFormatList[iPixelFormat-1];
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TRACE("Returning FBConfig=%p for iPixelFormat=%d\n", res->fbconfig, iPixelFormat);
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}
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if(AllowOffscreen)
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*fmt_count = WineGLPixelFormatListSize;
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else
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*fmt_count = 1; /* Only show the format of our main visual */
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}
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else if(iPixelFormat == 1) {
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res = &WineGLPixelFormatList[0];
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*fmt_count = 1; /* Only show the format of our main visual */
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}
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else if((WineGLPixelFormatList[iPixelFormat-1].offscreenOnly == TRUE) && AllowOffscreen) {
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res = &WineGLPixelFormatList[iPixelFormat-1];
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*fmt_count = WineGLPixelFormatListSize;
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TRACE("Returning FBConfig=%p for iPixelFormat=%d\n", res->fbconfig, iPixelFormat);
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}
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*fmt_count = 1;
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TRACE("Number of returned pixelformats=%d\n", *fmt_count);
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