diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 388f438e71d..199695b9b88 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1562,6 +1562,10 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register * } break; + case WINED3DSPR_PRIMID: + sprintf(register_name, "uint(gl_PrimitiveIDIn)"); + break; + default: FIXME("Unhandled register type %#x.\n", reg->type); sprintf(register_name, "unrecognized_register"); @@ -1649,7 +1653,7 @@ static void shader_glsl_add_src_param(const struct wined3d_shader_instruction *i shader_glsl_get_register_name(&wined3d_src->reg, glsl_src->reg_name, &is_color, ins); shader_glsl_get_swizzle(wined3d_src, is_color, mask, swizzle_str); - if (wined3d_src->reg.type == WINED3DSPR_IMMCONST) + if (wined3d_src->reg.type == WINED3DSPR_IMMCONST || wined3d_src->reg.type == WINED3DSPR_PRIMID) { shader_glsl_gen_modifier(wined3d_src->modifiers, glsl_src->reg_name, swizzle_str, glsl_src->param_str); }