diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c index 3e4da780f11..c960ace3d1d 100644 --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c @@ -118,7 +118,7 @@ static inline void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_co context_attach_depth_stencil_fbo(context, GL_READ_FRAMEBUFFER, NULL, FALSE); context_bind_fbo(context, GL_DRAW_FRAMEBUFFER, NULL); - glDrawBuffer(GL_BACK); + context_set_draw_buffer(context, GL_BACK); glDisable(GL_SCISSOR_TEST); IWineD3DDeviceImpl_MarkStateDirty(This->device, STATE_RENDER(WINED3DRS_SCISSORTESTENABLE)); @@ -160,7 +160,7 @@ static inline void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_co glTexParameteri(backbuffer->texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(backbuffer->texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glDrawBuffer(GL_BACK); + context_set_draw_buffer(context, GL_BACK); /* Set the viewport to the destination rectandle, disable any projection * transformation set up by CTXUSAGE_BLIT, and draw a (-1,-1)-(1,1) quad.