d3d9/tests: Add a slop to the fog tests for X1600 GPUs.

This commit is contained in:
Stefan Dösinger 2011-09-15 22:25:44 +02:00 committed by Alexandre Julliard
parent f3644a513f
commit 6bf2eb76bb
1 changed files with 14 additions and 7 deletions

View File

@ -1231,9 +1231,11 @@ static void fog_test(IDirect3DDevice9 *device)
} }
color = getPixelColor(device, 160, 360); color = getPixelColor(device, 160, 360);
ok(color_match(color, 0x00ff0000, 4), "Unfogged quad has color %08x\n", color); ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xff, 0x00, 0x00), 4),
"Unfogged quad has color %08x\n", color);
color = getPixelColor(device, 160, 120); color = getPixelColor(device, 160, 120);
ok(color == 0x0000ff00, "Fogged out quad has color %08x\n", color); ok(color_match(color, D3DCOLOR_ARGB(0x00, 0x00, 0xff, 0x00), 1),
"Fogged out quad has color %08x\n", color);
IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
@ -1270,7 +1272,8 @@ static void fog_test(IDirect3DDevice9 *device)
color = getPixelColor(device, 160, 360); color = getPixelColor(device, 160, 360);
todo_wine ok(color_match(color, 0x00e51900, 4), "Partially fogged quad has color %08x\n", color); todo_wine ok(color_match(color, 0x00e51900, 4), "Partially fogged quad has color %08x\n", color);
color = getPixelColor(device, 160, 120); color = getPixelColor(device, 160, 120);
ok(color == 0x0000ff00, "Fogged out quad has color %08x\n", color); ok(color_match(color, D3DCOLOR_ARGB(0x00, 0x00, 0xff, 0x00), 1),
"Fogged out quad has color %08x\n", color);
IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
@ -1357,13 +1360,17 @@ static void fog_test(IDirect3DDevice9 *device)
ok(SUCCEEDED(hr), "IDirect3DDevice9_EndScene failed, hr %#x.\n", hr); ok(SUCCEEDED(hr), "IDirect3DDevice9_EndScene failed, hr %#x.\n", hr);
} }
color = getPixelColor(device, 10, 10); color = getPixelColor(device, 10, 10);
ok(color == 0x0000ff00, "Rangefog with vertex fog returned color 0x%08x\n", color); ok(color_match(color, D3DCOLOR_ARGB(0x00, 0x00, 0xff, 0x00), 1),
"Rangefog with vertex fog returned color 0x%08x\n", color);
color = getPixelColor(device, 630, 10); color = getPixelColor(device, 630, 10);
ok(color == 0x0000ff00, "Rangefog with vertex fog returned color 0x%08x\n", color); ok(color_match(color, D3DCOLOR_ARGB(0x00, 0x00, 0xff, 0x00), 1),
"Rangefog with vertex fog returned color 0x%08x\n", color);
color = getPixelColor(device, 10, 470); color = getPixelColor(device, 10, 470);
ok(color == 0x0000ff00, "Rangefog with vertex fog returned color 0x%08x\n", color); ok(color_match(color, D3DCOLOR_ARGB(0x00, 0x00, 0xff, 0x00), 1),
"Rangefog with vertex fog returned color 0x%08x\n", color);
color = getPixelColor(device, 630, 470); color = getPixelColor(device, 630, 470);
ok(color == 0x0000ff00, "Rangefog with vertex fog returned color 0x%08x\n", color); ok(color_match(color, D3DCOLOR_ARGB(0x00, 0x00, 0xff, 0x00), 1),
"Rangefog with vertex fog returned color 0x%08x\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "IDirect3DDevice9_Present failed, hr %#x.\n", hr); ok(SUCCEEDED(hr), "IDirect3DDevice9_Present failed, hr %#x.\n", hr);