diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index fd7f3878093..972f8d66c54 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -1231,9 +1231,11 @@ static void fog_test(IDirect3DDevice9 *device) } color = getPixelColor(device, 160, 360); - ok(color_match(color, 0x00ff0000, 4), "Unfogged quad has color %08x\n", color); + ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xff, 0x00, 0x00), 4), + "Unfogged quad has color %08x\n", color); color = getPixelColor(device, 160, 120); - ok(color == 0x0000ff00, "Fogged out quad has color %08x\n", color); + ok(color_match(color, D3DCOLOR_ARGB(0x00, 0x00, 0xff, 0x00), 1), + "Fogged out quad has color %08x\n", color); IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); @@ -1270,7 +1272,8 @@ static void fog_test(IDirect3DDevice9 *device) color = getPixelColor(device, 160, 360); todo_wine ok(color_match(color, 0x00e51900, 4), "Partially fogged quad has color %08x\n", color); color = getPixelColor(device, 160, 120); - ok(color == 0x0000ff00, "Fogged out quad has color %08x\n", color); + ok(color_match(color, D3DCOLOR_ARGB(0x00, 0x00, 0xff, 0x00), 1), + "Fogged out quad has color %08x\n", color); IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); @@ -1357,13 +1360,17 @@ static void fog_test(IDirect3DDevice9 *device) ok(SUCCEEDED(hr), "IDirect3DDevice9_EndScene failed, hr %#x.\n", hr); } color = getPixelColor(device, 10, 10); - ok(color == 0x0000ff00, "Rangefog with vertex fog returned color 0x%08x\n", color); + ok(color_match(color, D3DCOLOR_ARGB(0x00, 0x00, 0xff, 0x00), 1), + "Rangefog with vertex fog returned color 0x%08x\n", color); color = getPixelColor(device, 630, 10); - ok(color == 0x0000ff00, "Rangefog with vertex fog returned color 0x%08x\n", color); + ok(color_match(color, D3DCOLOR_ARGB(0x00, 0x00, 0xff, 0x00), 1), + "Rangefog with vertex fog returned color 0x%08x\n", color); color = getPixelColor(device, 10, 470); - ok(color == 0x0000ff00, "Rangefog with vertex fog returned color 0x%08x\n", color); + ok(color_match(color, D3DCOLOR_ARGB(0x00, 0x00, 0xff, 0x00), 1), + "Rangefog with vertex fog returned color 0x%08x\n", color); color = getPixelColor(device, 630, 470); - ok(color == 0x0000ff00, "Rangefog with vertex fog returned color 0x%08x\n", color); + ok(color_match(color, D3DCOLOR_ARGB(0x00, 0x00, 0xff, 0x00), 1), + "Rangefog with vertex fog returned color 0x%08x\n", color); hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); ok(SUCCEEDED(hr), "IDirect3DDevice9_Present failed, hr %#x.\n", hr);