d3d10: Implement ID3D10EffectType::GetMemberTypeBySemantic().
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@ -3338,9 +3338,34 @@ static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTy
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static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeBySemantic(ID3D10EffectType *iface,
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LPCSTR semantic)
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{
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FIXME("iface %p, semantic %s stub!\n", iface, debugstr_a(semantic));
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struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
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unsigned int i;
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return NULL;
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TRACE("iface %p, semantic %s\n", iface, debugstr_a(semantic));
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if (!semantic)
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{
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WARN("Invalid semantic specified\n");
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return (ID3D10EffectType *)&null_type;
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}
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for (i = 0; i < This->member_count; ++i)
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{
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struct d3d10_effect_type_member *typem = &This->members[i];
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if (typem->semantic)
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{
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if (!strcmp(typem->semantic, semantic))
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{
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TRACE("Returning type %p.\n", typem->type);
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return (ID3D10EffectType *)typem->type;
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}
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}
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}
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WARN("Invalid semantic specified\n");
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return (ID3D10EffectType *)&null_type;
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}
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static LPCSTR STDMETHODCALLTYPE d3d10_effect_type_GetMemberName(ID3D10EffectType *iface, UINT index)
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