d3d10: Implement ID3D10EffectType::GetMemberTypeBySemantic().

This commit is contained in:
Rico Schüller 2009-10-01 11:55:16 +02:00 committed by Alexandre Julliard
parent 57707fd277
commit 6bb92fe109
1 changed files with 27 additions and 2 deletions

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@ -3338,9 +3338,34 @@ static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTy
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeBySemantic(ID3D10EffectType *iface,
LPCSTR semantic)
{
FIXME("iface %p, semantic %s stub!\n", iface, debugstr_a(semantic));
struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
unsigned int i;
return NULL;
TRACE("iface %p, semantic %s\n", iface, debugstr_a(semantic));
if (!semantic)
{
WARN("Invalid semantic specified\n");
return (ID3D10EffectType *)&null_type;
}
for (i = 0; i < This->member_count; ++i)
{
struct d3d10_effect_type_member *typem = &This->members[i];
if (typem->semantic)
{
if (!strcmp(typem->semantic, semantic))
{
TRACE("Returning type %p.\n", typem->type);
return (ID3D10EffectType *)typem->type;
}
}
}
WARN("Invalid semantic specified\n");
return (ID3D10EffectType *)&null_type;
}
static LPCSTR STDMETHODCALLTYPE d3d10_effect_type_GetMemberName(ID3D10EffectType *iface, UINT index)