wined3d: Always check if context window needs to be updated.
Fixes a regression introduced by commit
8673dca87d
.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
56040acaa3
commit
6b94fb1e4a
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@ -1114,18 +1114,21 @@ static void context_restore_gl_context(const struct wined3d_gl_info *gl_info, HD
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}
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}
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static void context_update_window(struct wined3d_context *context, HWND win_handle)
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static void context_update_window(struct wined3d_context *context)
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{
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if (context->win_handle == win_handle)
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if (!context->swapchain)
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return;
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if (context->win_handle == context->swapchain->win_handle)
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return;
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TRACE("Updating context %p window from %p to %p.\n",
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context, context->win_handle, win_handle);
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context, context->win_handle, context->swapchain->win_handle);
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if (context->hdc)
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wined3d_release_dc(context->win_handle, context->hdc);
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context->win_handle = win_handle;
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context->win_handle = context->swapchain->win_handle;
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context->hdc_is_private = FALSE;
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context->hdc_has_format = FALSE;
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context->needs_set = 1;
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@ -3616,7 +3619,6 @@ static void context_setup_target(struct wined3d_context *context,
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struct wined3d_context *context_acquire(const struct wined3d_device *device, struct wined3d_surface *target)
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{
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struct wined3d_context *current_context = context_get_current();
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struct wined3d_swapchain *swapchain = NULL;
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struct wined3d_texture *target_texture;
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unsigned int target_sub_resource_idx;
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struct wined3d_context *context;
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@ -3656,11 +3658,11 @@ struct wined3d_context *context_acquire(const struct wined3d_device *device, str
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{
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context = current_context;
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}
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else if ((swapchain = target_texture->swapchain))
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else if (target_texture->swapchain)
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{
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TRACE("Rendering onscreen.\n");
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context = swapchain_get_context(swapchain);
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context = swapchain_get_context(target_texture->swapchain);
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}
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else
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{
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@ -3669,19 +3671,13 @@ struct wined3d_context *context_acquire(const struct wined3d_device *device, str
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/* Stay with the current context if possible. Otherwise use the
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* context for the primary swapchain. */
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if (current_context && current_context->device == device)
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{
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context = current_context;
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}
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else
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{
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swapchain = device->swapchains[0];
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context = swapchain_get_context(swapchain);
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}
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context = swapchain_get_context(device->swapchains[0]);
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}
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context_enter(context);
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if (swapchain)
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context_update_window(context, swapchain->win_handle);
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context_update_window(context);
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context_setup_target(context, target_texture, target_sub_resource_idx);
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if (!context->valid) return context;
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