diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 8fdd2979f2d..6112b40e60f 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -1114,18 +1114,21 @@ static void context_restore_gl_context(const struct wined3d_gl_info *gl_info, HD } } -static void context_update_window(struct wined3d_context *context, HWND win_handle) +static void context_update_window(struct wined3d_context *context) { - if (context->win_handle == win_handle) + if (!context->swapchain) + return; + + if (context->win_handle == context->swapchain->win_handle) return; TRACE("Updating context %p window from %p to %p.\n", - context, context->win_handle, win_handle); + context, context->win_handle, context->swapchain->win_handle); if (context->hdc) wined3d_release_dc(context->win_handle, context->hdc); - context->win_handle = win_handle; + context->win_handle = context->swapchain->win_handle; context->hdc_is_private = FALSE; context->hdc_has_format = FALSE; context->needs_set = 1; @@ -3616,7 +3619,6 @@ static void context_setup_target(struct wined3d_context *context, struct wined3d_context *context_acquire(const struct wined3d_device *device, struct wined3d_surface *target) { struct wined3d_context *current_context = context_get_current(); - struct wined3d_swapchain *swapchain = NULL; struct wined3d_texture *target_texture; unsigned int target_sub_resource_idx; struct wined3d_context *context; @@ -3656,11 +3658,11 @@ struct wined3d_context *context_acquire(const struct wined3d_device *device, str { context = current_context; } - else if ((swapchain = target_texture->swapchain)) + else if (target_texture->swapchain) { TRACE("Rendering onscreen.\n"); - context = swapchain_get_context(swapchain); + context = swapchain_get_context(target_texture->swapchain); } else { @@ -3669,19 +3671,13 @@ struct wined3d_context *context_acquire(const struct wined3d_device *device, str /* Stay with the current context if possible. Otherwise use the * context for the primary swapchain. */ if (current_context && current_context->device == device) - { context = current_context; - } else - { - swapchain = device->swapchains[0]; - context = swapchain_get_context(swapchain); - } + context = swapchain_get_context(device->swapchains[0]); } context_enter(context); - if (swapchain) - context_update_window(context, swapchain->win_handle); + context_update_window(context); context_setup_target(context, target_texture, target_sub_resource_idx); if (!context->valid) return context;