wined3d: The WineD3D_GLContext structure doesn't need to be exported.
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@ -66,6 +66,13 @@ DWORD *stateLookup[MAX_LOOKUPS];
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DWORD minMipLookup[WINED3DTEXF_ANISOTROPIC + 1][WINED3DTEXF_LINEAR + 1];
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DWORD minMipLookup[WINED3DTEXF_ANISOTROPIC + 1][WINED3DTEXF_LINEAR + 1];
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typedef struct _WineD3D_GLContext {
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GLXContext glCtx;
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Display* display;
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Drawable drawable;
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LONG ref;
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} WineD3D_Context;
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/**
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/**
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* Note: GL seems to trap if GetDeviceCaps is called before any HWND's created
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* Note: GL seems to trap if GetDeviceCaps is called before any HWND's created
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@ -1795,13 +1795,6 @@ typedef struct _WineD3D_GL_Info {
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} WineD3D_GL_Info;
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} WineD3D_GL_Info;
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#undef USE_GL_FUNC
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#undef USE_GL_FUNC
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typedef struct _WineD3D_GLContext {
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GLXContext glCtx;
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Display* display;
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Drawable drawable;
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LONG ref;
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} WineD3D_Context;
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#endif /* HAVE_OPENGL */
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#endif /* HAVE_OPENGL */
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#endif /* __WINE_WINED3D_GL */
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#endif /* __WINE_WINED3D_GL */
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