wined3d: The WineD3D_GLContext structure doesn't need to be exported.

This commit is contained in:
Alexandre Julliard 2006-10-27 14:42:17 +02:00
parent 00ddebfafa
commit 6afcf77889
2 changed files with 7 additions and 7 deletions

View File

@ -66,6 +66,13 @@ DWORD *stateLookup[MAX_LOOKUPS];
DWORD minMipLookup[WINED3DTEXF_ANISOTROPIC + 1][WINED3DTEXF_LINEAR + 1]; DWORD minMipLookup[WINED3DTEXF_ANISOTROPIC + 1][WINED3DTEXF_LINEAR + 1];
typedef struct _WineD3D_GLContext {
GLXContext glCtx;
Display* display;
Drawable drawable;
LONG ref;
} WineD3D_Context;
/** /**
* Note: GL seems to trap if GetDeviceCaps is called before any HWND's created * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created

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@ -1795,13 +1795,6 @@ typedef struct _WineD3D_GL_Info {
} WineD3D_GL_Info; } WineD3D_GL_Info;
#undef USE_GL_FUNC #undef USE_GL_FUNC
typedef struct _WineD3D_GLContext {
GLXContext glCtx;
Display* display;
Drawable drawable;
LONG ref;
} WineD3D_Context;
#endif /* HAVE_OPENGL */ #endif /* HAVE_OPENGL */
#endif /* __WINE_WINED3D_GL */ #endif /* __WINE_WINED3D_GL */