From 6aead911fbb8aa7a34129c5fa7403f4962a943c8 Mon Sep 17 00:00:00 2001 From: Hernan Rajchert Date: Fri, 10 Aug 2007 11:01:12 -0300 Subject: [PATCH] wined3d: Fixed error message when glDrawElement fails. --- dlls/wined3d/drawprim.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index c35ce698d74..e6766a24b4b 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -244,13 +244,14 @@ static void drawStridedFast(IWineD3DDevice *iface,UINT numberOfVertices, GLenum #if 1 glDrawElements(glPrimitiveType, numberOfVertices, idxSize == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (const char *)idxData+(idxSize * startIdx)); + checkGLcall("glDrawElements"); #else /* using drawRangeElements may be faster */ glDrawRangeElements(glPrimitiveType, minIndex, minIndex + numberOfVertices - 1, numberOfVertices, idxSize == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (const char *)idxData+(idxSize * startIdx)); -#endif checkGLcall("glDrawRangeElements"); +#endif } else {