diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index c35ce698d74..e6766a24b4b 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -244,13 +244,14 @@ static void drawStridedFast(IWineD3DDevice *iface,UINT numberOfVertices, GLenum #if 1 glDrawElements(glPrimitiveType, numberOfVertices, idxSize == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (const char *)idxData+(idxSize * startIdx)); + checkGLcall("glDrawElements"); #else /* using drawRangeElements may be faster */ glDrawRangeElements(glPrimitiveType, minIndex, minIndex + numberOfVertices - 1, numberOfVertices, idxSize == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (const char *)idxData+(idxSize * startIdx)); -#endif checkGLcall("glDrawRangeElements"); +#endif } else {