include: Add interactioncontext.h.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -314,6 +314,7 @@ SOURCES = \
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inputscope.idl \
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inseng.idl \
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inspectable.idl \
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interactioncontext.h \
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intshcut.h \
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ipexport.h \
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iphlpapi.h \
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@ -0,0 +1,195 @@
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/*
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* Copyright 2018 Józef Kucia
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef INTERACTION_CONTEXT_H
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#define INTERACTION_CONTEXT_H
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#include <windows.h>
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#ifdef __cplusplus
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extern "C" {
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#endif /* defined(__cplusplus) */
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DECLARE_HANDLE(HINTERACTIONCONTEXT);
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typedef enum INTERACTION_CONTEXT_PROPERTY
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{
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INTERACTION_CONTEXT_PROPERTY_MEASUREMENT_UNITS = 1,
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INTERACTION_CONTEXT_PROPERTY_INTERACTION_UI_FEEDBACK = 2,
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INTERACTION_CONTEXT_PROPERTY_FILTER_POINTERS = 3,
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INTERACTION_CONTEXT_PROPERTY_MAX = 0xffffffff,
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} INTERACTION_CONTEXT_PROPERTY;
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typedef enum INTERACTION_ID
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{
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INTERACTION_ID_NONE = 0,
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INTERACTION_ID_MANIPULATION = 1,
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INTERACTION_ID_TAP = 2,
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INTERACTION_ID_SECONDARY_TAP = 3,
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INTERACTION_ID_HOLD = 4,
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INTERACTION_ID_DRAG = 5,
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INTERACTION_ID_CROSS_SLIDE = 6,
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INTERACTION_ID_MAX = 0xffffffff,
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} INTERACTION_ID;
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typedef enum INTERACTION_FLAGS
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{
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INTERACTION_FLAG_NONE = 0x00000000,
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INTERACTION_FLAG_BEGIN = 0x00000001,
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INTERACTION_FLAG_END = 0x00000002,
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INTERACTION_FLAG_CANCEL = 0x00000004,
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INTERACTION_FLAG_INERTIA = 0x00000008,
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INTERACTION_FLAG_MAX = 0xffffffff,
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} INTERACTION_FLAGS;
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typedef enum INTERACTION_CONFIGURATION_FLAGS
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{
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INTERACTION_CONFIGURATION_FLAG_NONE = 0x00000000,
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INTERACTION_CONFIGURATION_FLAG_MANIPULATION = 0x00000001,
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INTERACTION_CONFIGURATION_FLAG_MANIPULATION_TRANSLATION_X = 0x00000002,
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INTERACTION_CONFIGURATION_FLAG_MANIPULATION_TRANSLATION_Y = 0x00000004,
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INTERACTION_CONFIGURATION_FLAG_MANIPULATION_ROTATION = 0x00000008,
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INTERACTION_CONFIGURATION_FLAG_MANIPULATION_SCALING = 0x00000010,
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INTERACTION_CONFIGURATION_FLAG_MANIPULATION_TRANSLATION_INERTIA = 0x00000020,
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INTERACTION_CONFIGURATION_FLAG_MANIPULATION_ROTATION_INERTIA = 0x00000040,
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INTERACTION_CONFIGURATION_FLAG_MANIPULATION_SCALING_INERTIA = 0x00000080,
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INTERACTION_CONFIGURATION_FLAG_MANIPULATION_RAILS_X = 0x00000100,
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INTERACTION_CONFIGURATION_FLAG_MANIPULATION_RAILS_Y = 0x00000200,
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INTERACTION_CONFIGURATION_FLAG_MANIPULATION_EXACT = 0x00000400,
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INTERACTION_CONFIGURATION_FLAG_TAP = 0x00000001,
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INTERACTION_CONFIGURATION_FLAG_TAP_DOUBLE = 0x00000002,
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INTERACTION_CONFIGURATION_FLAG_SECONDARY_TAP = 0x00000001,
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INTERACTION_CONFIGURATION_FLAG_HOLD = 0x00000001,
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INTERACTION_CONFIGURATION_FLAG_HOLD_MOUSE = 0x00000002,
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INTERACTION_CONFIGURATION_FLAG_DRAG = 0x00000001,
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INTERACTION_CONFIGURATION_FLAG_CROSS_SLIDE = 0x00000001,
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INTERACTION_CONFIGURATION_FLAG_CROSS_SLIDE_HORIZONTAL = 0x00000002,
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INTERACTION_CONFIGURATION_FLAG_CROSS_SLIDE_SELECT = 0x00000004,
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INTERACTION_CONFIGURATION_FLAG_CROSS_SLIDE_SPEED_BUMP = 0x00000008,
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INTERACTION_CONFIGURATION_FLAG_CROSS_SLIDE_REARRANGE = 0x00000010,
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INTERACTION_CONFIGURATION_FLAG_CROSS_SLIDE_EXACT = 0x00000020,
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INTERACTION_CONFIGURATION_FLAG_MAX = 0xffffffff,
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} INTERACTION_CONFIGURATION_FLAGS;
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typedef struct INTERACTION_CONTEXT_CONFIGURATION
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{
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INTERACTION_ID interactionId;
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INTERACTION_CONFIGURATION_FLAGS enable;
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} INTERACTION_CONTEXT_CONFIGURATION;
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typedef struct MANIPULATION_TRANSFORM
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{
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float translationX;
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float translationY;
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float scale;
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float expansion;
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float rotation;
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} MANIPULATION_TRANSFORM;
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typedef struct MANIPULATION_VELOCITY
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{
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float velocityX;
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float velocityY;
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float velocityExapnsion;
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float velocityAngular;
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} MANIPULATION_VELOCITY;
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typedef enum MANIPULATION_RAILS_STATE
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{
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MANIPULATION_RAILS_STATE_UNDECIDED = 0,
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MANIPULATION_RAILS_STATE_FREE = 1,
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MANIPULATION_RAILS_STATE_RAILED = 2,
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MANIPULATION_RAILS_STATE_MAX = 0xffffffff,
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} MANIPULATION_RAILS_STATE;
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typedef struct INTERACTION_ARGUMENTS_MANIPULATION
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{
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MANIPULATION_TRANSFORM delta;
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MANIPULATION_TRANSFORM cumulative;
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MANIPULATION_VELOCITY veolcity;
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MANIPULATION_RAILS_STATE railsState;
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} INTERACTION_ARGUMENTS_MANIPULATION;
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typedef struct INTERACTION_ARGUMENTS_TAP
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{
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UINT32 count;
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} INTERACTION_ARGUMENTS_TAP;
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typedef enum CROSS_SLIDE_FLAGS
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{
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CROSS_SLIDE_FLAGS_NONE = 0x00000000,
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CROSS_SLIDE_FLAGS_SELECT = 0x00000001,
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CROSS_SLIDE_FLAGS_SPEED_BUMP = 0x00000002,
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CROSS_SLIDE_FLAGS_REARRANGE = 0x00000004,
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CROSS_SLIDE_FLAGS_MAX = 0xffffffff,
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} CROSS_SLIDE_FLAGS;
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typedef struct INTERACTION_ARGUMENTS_CROSS_SLIDE
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{
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CROSS_SLIDE_FLAGS flags;
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} INTERACTION_ARGUMENTS_CROSS_SLIDE;
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typedef struct INTERACTION_CONTEXT_OUTPUT
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{
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INTERACTION_ID interactionId;
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INTERACTION_FLAGS interactionFlags;
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POINTER_INPUT_TYPE inputType;
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float x;
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float y;
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union
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{
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INTERACTION_ARGUMENTS_MANIPULATION manipulation;
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INTERACTION_ARGUMENTS_TAP tap;
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INTERACTION_ARGUMENTS_CROSS_SLIDE crossSlide;
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} arguments;
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} INTERACTION_CONTEXT_OUTPUT;
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typedef void (CALLBACK *INTERACTION_CONTEXT_OUTPUT_CALLBACK)(void *data,
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const INTERACTION_CONTEXT_OUTPUT *output);
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HRESULT WINAPI CreateInteractionContext(HINTERACTIONCONTEXT *context);
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HRESULT WINAPI DestroyInteractionContext(HINTERACTIONCONTEXT context);
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HRESULT WINAPI ProcessInertiaInteractionContext(HINTERACTIONCONTEXT context);
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HRESULT WINAPI RegisterOutputCallbackInteractionContext(HINTERACTIONCONTEXT context,
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INTERACTION_CONTEXT_OUTPUT_CALLBACK callback, void *data);
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HRESULT WINAPI GetInteractionConfigurationInteractionContext(HINTERACTIONCONTEXT context,
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UINT32 count, INTERACTION_CONTEXT_CONFIGURATION *configuration);
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HRESULT WINAPI SetInteractionConfigurationInteractionContext(HINTERACTIONCONTEXT context,
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UINT32 count, const INTERACTION_CONTEXT_CONFIGURATION *configuration);
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HRESULT WINAPI GetPropertyInteractionContext(HINTERACTIONCONTEXT context,
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INTERACTION_CONTEXT_PROPERTY proerty, UINT32 *value);
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HRESULT WINAPI SetPropertyInteractionContext(HINTERACTIONCONTEXT context,
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INTERACTION_CONTEXT_PROPERTY property, UINT32 value);
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#ifdef __cplusplus
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} /* extern "C" */
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#endif /* defined(__cplusplus) */
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#endif
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